Save items with itemstate ITEM_CHANGED using DELETE followed by an INSERT query (wrapped in a transaction).
--HG-- branch : trunk
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+5
-2
@@ -17777,13 +17777,16 @@ void Player::_SaveInventory()
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Bag *container = item->GetContainer();
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uint32 bag_guid = container ? container->GetGUIDLow() : 0;
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switch(item->GetState())
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switch (item->GetState())
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{
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case ITEM_NEW:
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CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
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break;
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case ITEM_CHANGED:
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CharacterDatabase.PExecute("UPDATE character_inventory SET guid='%u', bag='%u', slot='%u', item_template='%u' WHERE item='%u'", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetEntry(), item->GetGUIDLow());
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
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CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
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CharacterDatabase.CommitTransaction();
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break;
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case ITEM_REMOVED:
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
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