Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.

This commit is contained in:
QAston
2012-02-03 18:46:05 +01:00
parent 08be716ef8
commit c7ea952a47
56 changed files with 162 additions and 162 deletions
@@ -252,7 +252,7 @@ class boss_magtheridon : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->AddUnitState(UNIT_STATE_STUNNED);
DoCast(me, SPELL_SHADOW_CAGE_C, true);
}