Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
This commit is contained in:
@@ -3093,7 +3093,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
|
||||
summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
|
||||
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag);
|
||||
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
|
||||
summon->AI()->EnterEvadeMode();
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user