Calculate spell critical hit chance at spell cast instead spell hit. Patch by thenecromancer.

--HG--
branch : trunk
This commit is contained in:
krz
2009-06-07 19:10:01 +02:00
parent 5e87f3144c
commit c7c092f54b
4 changed files with 13 additions and 5 deletions
+1
View File
@@ -525,6 +525,7 @@ class Spell
uint8 effectMask:8;
bool processed:1;
int32 damage;
bool crit;
};
std::list<TargetInfo> m_UniqueTargetInfo;
uint8 m_needAliveTargetMask; // Mask req. alive targets