Calculate spell critical hit chance at spell cast instead spell hit. Patch by thenecromancer.
--HG-- branch : trunk
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@@ -525,6 +525,7 @@ class Spell
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uint8 effectMask:8;
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bool processed:1;
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int32 damage;
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bool crit;
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};
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std::list<TargetInfo> m_UniqueTargetInfo;
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uint8 m_needAliveTargetMask; // Mask req. alive targets
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