Core/Units: Remove Unit::EnergizeBySpell overload taking spellId argument

This commit is contained in:
Shauren
2021-05-16 21:56:06 +02:00
parent 8678179873
commit c79e5528e1
3 changed files with 1 additions and 8 deletions
+1 -1
View File
@@ -2380,7 +2380,7 @@ class spell_gen_restoration : public AuraScript
if (int32 mana = caster->GetMaxPower(POWER_MANA))
{
mana /= 10;
caster->EnergizeBySpell(caster, GetId(), mana, POWER_MANA);
caster->EnergizeBySpell(caster, GetSpellInfo(), mana, POWER_MANA);
}
}