Core: And some more cleanups...
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@@ -186,11 +186,11 @@ class Group
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bool Create(Player *leader);
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void LoadGroupFromDB(Field *field);
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void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
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bool AddInvite(Player *player);
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void RemoveInvite(Player *player);
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bool AddInvite(Player* player);
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void RemoveInvite(Player* player);
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void RemoveAllInvites();
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bool AddLeaderInvite(Player *player);
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bool AddMember(Player *player);
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bool AddLeaderInvite(Player* player);
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bool AddMember(Player* player);
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bool RemoveMember(const uint64 &guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
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void ChangeLeader(const uint64 &guid);
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void SetLootMethod(LootMethod method);
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@@ -242,7 +242,7 @@ class Group
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GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
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void ChangeMembersGroup(Player *player, const uint8 &group);
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void ChangeMembersGroup(Player* player, const uint8 &group);
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void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
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void SetGroupMemberFlag(uint64 guid, const bool &apply, GroupMemberFlags flag);
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void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
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@@ -302,7 +302,7 @@ class Group
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protected:
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bool _setMembersGroup(const uint64 &guid, const uint8 &group);
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void _homebindIfInstance(Player *player);
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void _homebindIfInstance(Player* player);
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void _initRaidSubGroupsCounter();
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member_citerator _getMemberCSlot(uint64 Guid) const;
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