Core: And some more cleanups...

This commit is contained in:
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2011-06-12 02:00:43 +02:00
parent f16df538ee
commit c77aa6e846
34 changed files with 95 additions and 95 deletions
+13 -13
View File
@@ -1030,8 +1030,8 @@ private:
class Player : public Unit, public GridObject<Player>
{
friend class WorldSession;
friend void Item::AddToUpdateQueueOf(Player *player);
friend void Item::RemoveFromUpdateQueueOf(Player *player);
friend void Item::AddToUpdateQueueOf(Player* player);
friend void Item::RemoveFromUpdateQueueOf(Player* player);
public:
explicit Player (WorldSession *session);
~Player ();
@@ -1658,7 +1658,7 @@ class Player : public Unit, public GridObject<Player>
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell* spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
void RemoveSpellMods(Spell* spell);
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0);
void RestoreSpellMods(Spell* spell, uint32 ownerAuraId=0);
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
@@ -1694,7 +1694,7 @@ class Player : public Unit, public GridObject<Player>
void UpdatePotionCooldown(Spell* spell = NULL);
// global cooldown
void AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell);
void AddGlobalCooldown(SpellEntry const *spellInfo, Spell* spell);
bool HasGlobalCooldown(SpellEntry const *spellInfo) const;
void RemoveGlobalCooldown(SpellEntry const *spellInfo);
@@ -1885,7 +1885,7 @@ class Player : public Unit, public GridObject<Player>
void SendAttackSwingDeadTarget();
void SendAttackSwingNotInRange();
void SendAttackSwingBadFacingAttack();
void SendAutoRepeatCancel(Unit *target);
void SendAutoRepeatCancel(Unit* target);
void SendExplorationExperience(uint32 Area, uint32 Experience);
void SendDungeonDifficulty(bool IsInGroup);
@@ -2060,9 +2060,9 @@ class Player : public Unit, public GridObject<Player>
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
void UpdateEquipSpellsAtFormChange();
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto);
void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto);
void SendEquipmentSetList();
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
@@ -2073,7 +2073,7 @@ class Player : public Unit, public GridObject<Player>
void SendDirectMessage(WorldPacket *data);
void SendBGWeekendWorldStates();
void SendAurasForTarget(Unit *target);
void SendAurasForTarget(Unit* target);
PlayerMenu* PlayerTalkClass;
std::vector<ItemSetEffect *> ItemSetEff;
@@ -2339,7 +2339,7 @@ class Player : public Unit, public GridObject<Player>
bool HasPendingBind() const { return _pendingBind != NULL; }
void SendRaidInfo();
void SendSavedInstances();
static void ConvertInstancesToGroup(Player *player, Group *group, bool switchLeader);
static void ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader);
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
bool CheckInstanceLoginValid();
bool CheckInstanceCount(uint32 instanceId) const
@@ -2364,11 +2364,11 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
Group * GetGroupInvite() { return m_groupInvite; }
void SetGroupInvite(Group *group) { m_groupInvite = group; }
void SetGroupInvite(Group* group) { m_groupInvite = group; }
Group * GetGroup() { return m_group.getTarget(); }
const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
GroupReference& GetGroupRef() { return m_group; }
void SetGroup(Group *group, int8 subgroup = -1);
void SetGroup(Group* group, int8 subgroup = -1);
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
@@ -2377,12 +2377,12 @@ class Player : public Unit, public GridObject<Player>
Player* GetNextRandomRaidMember(float radius);
PartyResult CanUninviteFromGroup() const;
// Battleground Group System
void SetBattlegroundRaid(Group *group, int8 subgroup = -1);
void SetBattlegroundRaid(Group* group, int8 subgroup = -1);
void RemoveFromBattlegroundRaid();
Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group *group, int8 subgroup = -1);
void SetOriginalGroup(Group* group, int8 subgroup = -1);
void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }