Core: And some more cleanups...
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@@ -764,7 +764,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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GameObject* LookupFishingHoleAround(float range);
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void CastSpell(Unit *target, uint32 spell);
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void CastSpell(Unit* target, uint32 spell);
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void SendCustomAnim(uint32 anim);
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bool IsInRange(float x, float y, float z, float radius) const;
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void TakenDamage(uint32 damage, Unit* who = NULL);
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