Core: And some more cleanups...
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@@ -36,7 +36,7 @@ class CreatureGroupManager
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friend class ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>;
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public:
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void AddCreatureToGroup(uint32 group_id, Creature *creature);
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void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
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void RemoveCreatureFromGroup(CreatureGroup* group, Creature *creature);
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void LoadCreatureFormations();
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};
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@@ -66,12 +66,12 @@ class CreatureGroup
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bool isEmpty() const { return m_members.empty(); }
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bool isFormed() const { return m_Formed; }
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void AddMember(Creature *member);
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void RemoveMember(Creature *member);
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void AddMember(Creature* member);
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void RemoveMember(Creature* member);
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void FormationReset(bool dismiss);
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void LeaderMoveTo(float x, float y, float z);
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void MemberAttackStart(Creature* member, Unit *target);
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void MemberAttackStart(Creature* member, Unit* target);
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};
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#endif
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