Core: And some more cleanups...
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@@ -559,7 +559,7 @@ class Creature : public Unit, public GridObject<Creature>
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Player *GetLootRecipient() const;
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Group *GetLootRecipientGroup() const;
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bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
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bool isTappedBy(Player *player) const; // return true if the creature is tapped by the player or a member of his party.
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bool isTappedBy(Player* player) const; // return true if the creature is tapped by the player or a member of his party.
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void SetLootRecipient (Unit* unit);
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void AllLootRemovedFromCorpse();
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