Core: And some more cleanups...
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@@ -121,7 +121,7 @@ class BattlegroundRV : public Battleground
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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bool HandlePlayerUnderMap(Player* plr);
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private:
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