Core: And some more cleanups...

This commit is contained in:
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2011-06-12 02:00:43 +02:00
parent f16df538ee
commit c77aa6e846
34 changed files with 95 additions and 95 deletions
+1 -1
View File
@@ -509,7 +509,7 @@ class Battleground
// must be implemented in BG subclass
virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
// must be implemented in BG subclass if need AND call base class generic code
virtual void HandleKillPlayer(Player *player, Player *killer);
virtual void HandleKillPlayer(Player* player, Player* killer);
virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
// Battleground events
@@ -45,6 +45,6 @@ class BattlegroundAA : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
};
#endif
@@ -1557,9 +1557,9 @@ class BattlegroundAV : public Battleground
/*handlestuff*/ //these are functions which get called from extern
virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillUnit(Creature *unit, Player *killer);
void HandleQuestComplete(uint32 questid, Player *player);
void HandleKillPlayer(Player* player, Player* killer);
void HandleKillUnit(Creature* unit, Player* killer);
void HandleQuestComplete(uint32 questid, Player* player);
bool PlayerCanDoMineQuest(int32 GOId, uint32 team);
void EndBattleground(uint32 winner);
@@ -67,7 +67,7 @@ class BattlegroundBE : public Battleground
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
/* Scorekeeping */
@@ -76,7 +76,7 @@ class BattlegroundDS : public Battleground
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
private:
uint32 m_waterTimer;
@@ -351,7 +351,7 @@ class BattlegroundEY : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleBuffUse(uint64 const& buff_guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player *player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual bool SetupBattleground();
virtual void Reset();
@@ -873,7 +873,7 @@ class BattlegroundIC : public Battleground
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void SpawnLeader(uint32 teamid);
void HandleKillUnit(Creature *unit, Player *killer);
void HandleKillUnit(Creature* unit, Player* killer);
void HandleKillPlayer(Player* player, Player* killer);
void EndBattleground(uint32 winner);
void EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/);
@@ -68,7 +68,7 @@ class BattlegroundNA : public Battleground
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
};
#endif
@@ -64,7 +64,7 @@ class BattlegroundRL : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
};
#endif
@@ -121,7 +121,7 @@ class BattlegroundRV : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
private:
@@ -536,7 +536,7 @@ class BattlegroundSA : public Battleground
void UpdateDemolisherSpawns();
/// Send packet to player for create boats (client part)
void SendTransportInit(Player *player);
void SendTransportInit(Player* player);
/// Send packet to player for destroy boats (client part)
void SendTransportsRemove(Player* player);
@@ -192,7 +192,7 @@ class BattlegroundWS : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player *player, Player *killer);
void HandleKillPlayer(Player* player, Player* killer);
bool SetupBattleground();
virtual void Reset();
void EndBattleground(uint32 winner);