Core: And some more cleanups...
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@@ -509,7 +509,7 @@ class Battleground
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// must be implemented in BG subclass
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virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
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// must be implemented in BG subclass if need AND call base class generic code
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virtual void HandleKillPlayer(Player *player, Player *killer);
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virtual void HandleKillPlayer(Player* player, Player* killer);
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virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
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// Battleground events
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@@ -45,6 +45,6 @@ class BattlegroundAA : public Battleground
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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};
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#endif
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@@ -1557,9 +1557,9 @@ class BattlegroundAV : public Battleground
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/*handlestuff*/ //these are functions which get called from extern
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virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillUnit(Creature *unit, Player *killer);
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void HandleQuestComplete(uint32 questid, Player *player);
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void HandleKillPlayer(Player* player, Player* killer);
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void HandleKillUnit(Creature* unit, Player* killer);
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void HandleQuestComplete(uint32 questid, Player* player);
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bool PlayerCanDoMineQuest(int32 GOId, uint32 team);
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void EndBattleground(uint32 winner);
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@@ -67,7 +67,7 @@ class BattlegroundBE : public Battleground
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bool SetupBattleground();
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virtual void Reset();
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virtual void FillInitialWorldStates(WorldPacket &d);
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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bool HandlePlayerUnderMap(Player* plr);
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/* Scorekeeping */
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@@ -76,7 +76,7 @@ class BattlegroundDS : public Battleground
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bool SetupBattleground();
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virtual void Reset();
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virtual void FillInitialWorldStates(WorldPacket &d);
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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bool HandlePlayerUnderMap(Player* plr);
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private:
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uint32 m_waterTimer;
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@@ -351,7 +351,7 @@ class BattlegroundEY : public Battleground
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleBuffUse(uint64 const& buff_guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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void HandleKillPlayer(Player *player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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virtual bool SetupBattleground();
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virtual void Reset();
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@@ -873,7 +873,7 @@ class BattlegroundIC : public Battleground
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleground();
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void SpawnLeader(uint32 teamid);
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void HandleKillUnit(Creature *unit, Player *killer);
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void HandleKillUnit(Creature* unit, Player* killer);
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void HandleKillPlayer(Player* player, Player* killer);
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void EndBattleground(uint32 winner);
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void EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/);
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@@ -68,7 +68,7 @@ class BattlegroundNA : public Battleground
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bool SetupBattleground();
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virtual void Reset();
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virtual void FillInitialWorldStates(WorldPacket &d);
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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bool HandlePlayerUnderMap(Player* plr);
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};
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#endif
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@@ -64,7 +64,7 @@ class BattlegroundRL : public Battleground
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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bool HandlePlayerUnderMap(Player* plr);
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};
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#endif
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@@ -121,7 +121,7 @@ class BattlegroundRV : public Battleground
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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bool HandlePlayerUnderMap(Player* plr);
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private:
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@@ -536,7 +536,7 @@ class BattlegroundSA : public Battleground
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void UpdateDemolisherSpawns();
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/// Send packet to player for create boats (client part)
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void SendTransportInit(Player *player);
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void SendTransportInit(Player* player);
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/// Send packet to player for destroy boats (client part)
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void SendTransportsRemove(Player* player);
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@@ -192,7 +192,7 @@ class BattlegroundWS : public Battleground
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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void HandleKillPlayer(Player *player, Player *killer);
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void HandleKillPlayer(Player* player, Player* killer);
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bool SetupBattleground();
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virtual void Reset();
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void EndBattleground(uint32 winner);
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