Core: And some more cleanups...
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@@ -44,7 +44,7 @@ class CombatAI : public CreatureAI
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void InitializeAI();
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void Reset();
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void EnterCombat(Unit* who);
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void JustDied(Unit *killer);
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void JustDied(Unit* killer);
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void UpdateAI(const uint32 diff);
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static int Permissible(const Creature *);
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protected:
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@@ -40,7 +40,7 @@ class PossessedAI : public CreatureAI
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explicit PossessedAI(Creature *c);
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void MoveInLineOfSight(Unit *) {}
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void AttackStart(Unit *target);
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void AttackStart(Unit* target);
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void UpdateAI(const uint32);
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void EnterEvadeMode() {}
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@@ -38,7 +38,7 @@ class PetAI : public CreatureAI
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static int Permissible(const Creature *);
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void KilledUnit(Unit* /*victim*/);
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void AttackStart(Unit *target);
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void AttackStart(Unit* target);
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void MovementInform(uint32 moveType, uint32 data);
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private:
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@@ -56,9 +56,9 @@ class PetAI : public CreatureAI
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Unit *SelectNextTarget();
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void HandleReturnMovement();
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void DoAttack(Unit *target, bool chase);
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bool _CanAttack(Unit *target);
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bool _CheckTargetCC(Unit *target);
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void DoAttack(Unit* target, bool chase);
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bool _CanAttack(Unit* target);
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bool _CheckTargetCC(Unit* target);
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};
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#endif
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@@ -497,7 +497,7 @@ struct AISpellInfoType
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AISpellInfoType * GetAISpellInfo(uint32 i);
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inline void CreatureAI::SetGazeOn(Unit *target)
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inline void CreatureAI::SetGazeOn(Unit* target)
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{
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if (me->canAttack(target))
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{
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@@ -519,7 +519,7 @@ inline bool CreatureAI::UpdateVictimWithGaze()
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me->SetReactState(REACT_AGGRESSIVE);
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}
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if (Unit *victim = me->SelectVictim())
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if (Unit* victim = me->SelectVictim())
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AttackStart(victim);
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return me->getVictim();
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}
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@@ -531,7 +531,7 @@ inline bool CreatureAI::UpdateVictim()
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if (!me->HasReactState(REACT_PASSIVE))
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{
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if (Unit *victim = me->SelectVictim())
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if (Unit* victim = me->SelectVictim())
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AttackStart(victim);
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return me->getVictim();
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}
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@@ -31,7 +31,7 @@ struct SimpleAI : public ScriptedAI
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void KilledUnit(Unit* /*victim*/);
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void DamageTaken(Unit *killer, uint32 &damage);
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void DamageTaken(Unit* killer, uint32 &damage);
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void UpdateAI(const uint32 diff);
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