Core: And some more cleanups...

This commit is contained in:
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2011-06-12 02:00:43 +02:00
parent f16df538ee
commit c77aa6e846
34 changed files with 95 additions and 95 deletions
+1 -1
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@@ -44,7 +44,7 @@ class CombatAI : public CreatureAI
void InitializeAI();
void Reset();
void EnterCombat(Unit* who);
void JustDied(Unit *killer);
void JustDied(Unit* killer);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
+1 -1
View File
@@ -40,7 +40,7 @@ class PossessedAI : public CreatureAI
explicit PossessedAI(Creature *c);
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *target);
void AttackStart(Unit* target);
void UpdateAI(const uint32);
void EnterEvadeMode() {}
+4 -4
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@@ -38,7 +38,7 @@ class PetAI : public CreatureAI
static int Permissible(const Creature *);
void KilledUnit(Unit* /*victim*/);
void AttackStart(Unit *target);
void AttackStart(Unit* target);
void MovementInform(uint32 moveType, uint32 data);
private:
@@ -56,9 +56,9 @@ class PetAI : public CreatureAI
Unit *SelectNextTarget();
void HandleReturnMovement();
void DoAttack(Unit *target, bool chase);
bool _CanAttack(Unit *target);
bool _CheckTargetCC(Unit *target);
void DoAttack(Unit* target, bool chase);
bool _CanAttack(Unit* target);
bool _CheckTargetCC(Unit* target);
};
#endif
+3 -3
View File
@@ -497,7 +497,7 @@ struct AISpellInfoType
AISpellInfoType * GetAISpellInfo(uint32 i);
inline void CreatureAI::SetGazeOn(Unit *target)
inline void CreatureAI::SetGazeOn(Unit* target)
{
if (me->canAttack(target))
{
@@ -519,7 +519,7 @@ inline bool CreatureAI::UpdateVictimWithGaze()
me->SetReactState(REACT_AGGRESSIVE);
}
if (Unit *victim = me->SelectVictim())
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->getVictim();
}
@@ -531,7 +531,7 @@ inline bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit *victim = me->SelectVictim())
if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->getVictim();
}
@@ -31,7 +31,7 @@ struct SimpleAI : public ScriptedAI
void KilledUnit(Unit* /*victim*/);
void DamageTaken(Unit *killer, uint32 &damage);
void DamageTaken(Unit* killer, uint32 &damage);
void UpdateAI(const uint32 diff);