Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
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@@ -129,8 +129,7 @@ namespace Movement
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void MoveSplineInit::SetFacing(const Unit * target)
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{
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args.flags.EnableFacingTarget();
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//args.facing.target = target->GetObjectGuid().GetRawValue();
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args.facing.target = target->GetUInt64Value(OBJECT_FIELD_GUID);
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args.facing.target = target->GetGUID();
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}
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void MoveSplineInit::SetFacing(float angle)
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