*Cleanup, more consistant HandleDummyAuraProc code (added basepoints1 and basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
--HG-- branch : trunk
This commit is contained in:
@@ -1149,11 +1149,11 @@ void LoadLootTemplates_Creature()
|
||||
// remove real entries and check existence loot
|
||||
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
|
||||
{
|
||||
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
|
||||
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
|
||||
{
|
||||
if(uint32 lootid = cInfo->lootid)
|
||||
if (uint32 lootid = cInfo->lootid)
|
||||
{
|
||||
if(!ids_set.count(lootid))
|
||||
if (!ids_set.count(lootid))
|
||||
LootTemplates_Creature.ReportNotExistedId(lootid);
|
||||
else
|
||||
ids_setUsed.insert(lootid);
|
||||
@@ -1240,8 +1240,8 @@ void LoadLootTemplates_Item()
|
||||
|
||||
// remove real entries and check existence loot
|
||||
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
|
||||
if(ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(i))
|
||||
if(ids_set.count(proto->ItemId))
|
||||
if (ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(i))
|
||||
if (ids_set.count(proto->ItemId))
|
||||
ids_set.erase(proto->ItemId);
|
||||
|
||||
// output error for any still listed (not referenced from appropriate table) ids
|
||||
@@ -1257,13 +1257,13 @@ void LoadLootTemplates_Milling()
|
||||
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
|
||||
{
|
||||
ItemPrototype const *proto = sItemStorage.LookupEntry<ItemPrototype>(i);
|
||||
if(!proto)
|
||||
if (!proto)
|
||||
continue;
|
||||
|
||||
if((proto->BagFamily & BAG_FAMILY_MASK_HERBS) == 0)
|
||||
if ((proto->BagFamily & BAG_FAMILY_MASK_HERBS) == 0)
|
||||
continue;
|
||||
|
||||
if(ids_set.count(proto->ItemId))
|
||||
if (ids_set.count(proto->ItemId))
|
||||
ids_set.erase(proto->ItemId);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user