*Update Naxx script. Let boss evade if they are pulled out of room.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-17 16:37:03 -05:00
parent 424391d7c4
commit c75e3d526b
17 changed files with 176 additions and 101 deletions
+25 -1
View File
@@ -76,7 +76,7 @@ void InstanceData::LoadDoorData(const DoorData *data)
while(data->entry)
{
if(data->bossId < bosses.size())
doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type)));
doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary))));
++data;
}
@@ -143,7 +143,31 @@ void InstanceData::AddDoor(GameObject *door, bool add)
for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
{
if(add)
{
itr->second.bossInfo->door[itr->second.type].insert(door);
switch(itr->second.boundary)
{
default:
case BOUNDARY_NONE:
break;
case BOUNDARY_N:
case BOUNDARY_S:
itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX();
break;
case BOUNDARY_E:
case BOUNDARY_W:
itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionY();
break;
case BOUNDARY_NW:
case BOUNDARY_SE:
itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX() + door->GetPositionY();
break;
case BOUNDARY_NE:
case BOUNDARY_SW:
itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX() - door->GetPositionY();
break;
}
}
else
itr->second.bossInfo->door[itr->second.type].erase(door);
}
+25 -2
View File
@@ -51,10 +51,30 @@ enum DoorType
MAX_DOOR_TYPES,
};
enum BoundaryType
{
BOUNDARY_NONE = 0,
BOUNDARY_N,
BOUNDARY_S,
BOUNDARY_E,
BOUNDARY_W,
BOUNDARY_NE,
BOUNDARY_NW,
BOUNDARY_SE,
BOUNDARY_SW,
BOUNDARY_MAX_X = BOUNDARY_N,
BOUNDARY_MIN_X = BOUNDARY_S,
BOUNDARY_MAX_Y = BOUNDARY_W,
BOUNDARY_MIN_Y = BOUNDARY_E,
};
typedef std::map<BoundaryType, float> BossBoundaryMap;
struct DoorData
{
uint32 entry, bossId;
DoorType type;
uint32 boundary;
};
struct MinionData
@@ -68,14 +88,16 @@ struct BossInfo
EncounterState state;
DoorSet door[MAX_DOOR_TYPES];
MinionSet minion;
BossBoundaryMap boundary;
};
struct DoorInfo
{
explicit DoorInfo(BossInfo *_bossInfo, DoorType _type)
: bossInfo(_bossInfo), type(_type) {}
explicit DoorInfo(BossInfo *_bossInfo, DoorType _type, BoundaryType _boundary)
: bossInfo(_bossInfo), type(_type), boundary(_boundary) {}
BossInfo *bossInfo;
DoorType type;
BoundaryType boundary;
};
struct MinionInfo
@@ -137,6 +159,7 @@ class TRINITY_DLL_SPEC InstanceData
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
virtual void SetBossState(uint32 id, EncounterState state);
const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(const DoorData *data);