[svn] Fix a bug that summon spells may summon incorrect number of creatures (will find a better way later).
--HG-- branch : trunk
This commit is contained in:
@@ -443,6 +443,7 @@ void Spell::FillTargetMap()
|
||||
case SPELL_EFFECT_SUMMON_DEMON:
|
||||
case SPELL_EFFECT_ADD_FARSIGHT:
|
||||
{
|
||||
tmpUnitMap.clear();
|
||||
tmpUnitMap.push_back(m_caster);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user