[svn] Fix a bug that summon spells may summon incorrect number of creatures (will find a better way later).

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-05 23:53:13 -06:00
parent c6442f086c
commit c74f9b4a68
+1
View File
@@ -443,6 +443,7 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_SUMMON_DEMON: case SPELL_EFFECT_SUMMON_DEMON:
case SPELL_EFFECT_ADD_FARSIGHT: case SPELL_EFFECT_ADD_FARSIGHT:
{ {
tmpUnitMap.clear();
tmpUnitMap.push_back(m_caster); tmpUnitMap.push_back(m_caster);
break; break;
} }