[8012] Fixed rage decay rate to 1 rage per second. Author: domingo

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-14 10:17:30 -05:00
parent 461a799a52
commit c748c642cb
+1 -1
View File
@@ -1942,7 +1942,7 @@ void Player::Regenerate(Powers power)
case POWER_RAGE: // Regenerate rage
{
float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
addvalue = 30 * RageDecreaseRate; // 3 rage by tick
addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
} break;
case POWER_ENERGY: // Regenerate energy (rogue)
addvalue = 20;