[8012] Fixed rage decay rate to 1 rage per second. Author: domingo
--HG-- branch : trunk
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@@ -1942,7 +1942,7 @@ void Player::Regenerate(Powers power)
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case POWER_RAGE: // Regenerate rage
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case POWER_RAGE: // Regenerate rage
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{
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{
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float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
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float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
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addvalue = 30 * RageDecreaseRate; // 3 rage by tick
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addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
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} break;
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} break;
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case POWER_ENERGY: // Regenerate energy (rogue)
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case POWER_ENERGY: // Regenerate energy (rogue)
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addvalue = 20;
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addvalue = 20;
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