*Fix the bug that gouge/scatter shot interrupt self.
*Fix the bug that spams setspeed errors. *Clean up scripts to delete all lines which may cause crash by removing stealth aura. --HG-- branch : trunk
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@@ -1102,7 +1102,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void RemoveSpellsCausingAura(AuraType auraType);
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void RemoveRankAurasDueToSpell(uint32 spellId);
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bool RemoveNoStackAurasDueToAura(Aura *Aur);
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void RemoveAurasWithInterruptFlags(uint32 flags);
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void RemoveAurasWithInterruptFlags(uint32 flags, uint32 except = 0);
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void RemoveAurasWithDispelType( DispelType type );
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void RemoveAllAuras();
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