[7363] Propertly set cooldown at server side for category spells at cooldown event send to client. Author: VladimirMangos
Also support item dependent cooldown set propetly at cooldown event send to client.
Last will used in follow potion cooldown delay in combat patch.
--HG--
branch : trunk
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@@ -976,6 +976,7 @@ void Aura::_RemoveAura()
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if(caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
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// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
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((Player*)caster)->SendCooldownEvent(GetSpellProto());
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}
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}
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