diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 3767b6ba56..db48f2b869 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2141,6 +2141,16 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex) && effectHandleMode != SPELL_EFFECT_HANDLE_HIT) return; + //! it's possible for spells with this spell effect to either have a target or no target + //! in case of a target, we will execute this handler on SPELL_EFFECT_HANDLE_HIT_TARGET + //! with all relevant variables, and we will skip SPELL_EFFECT_HANDLE_HIT + if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT) + { + if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() != 0 || + GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() != 0) + return; + } + WorldObject* target = NULL; // call events for target if present