*Tabs to spaces
*Fix a type in CreatureEventAI.cpp from last rev --HG-- branch : trunk
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+10
-10
@@ -38,11 +38,11 @@ class AuraApplication
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friend AuraApplication * Unit::__ApplyAura(Aura * aura);
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friend void Unit::__UnapplyAura(AuraApplicationMap::iterator &i);
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friend bool Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex);
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private:
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Unit * const m_target;
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Aura * const m_base;
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uint8 m_slot; // Aura slot on unit
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uint8 m_flags; // Aura info flag
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private:
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Unit * const m_target;
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Aura * const m_base;
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uint8 m_slot; // Aura slot on unit
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uint8 m_flags; // Aura info flag
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AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
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bool m_needClientUpdate:1;
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bool m_isNeedManyNegativeEffects:1;
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@@ -53,15 +53,15 @@ class AuraApplication
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private:
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bool _CheckPositive(Unit * caster) const;
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void _HandleEffect(uint8 effIndex, bool apply);
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public:
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public:
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bool _CanBeRemoved() const {return m_canBeRemoved;}
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void _SetCanBeRemoved(bool val) {m_canBeRemoved = val;}
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Unit * GetTarget() const { return m_target; }
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Aura * GetBase() const { return m_base; }
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uint8 GetSlot() const { return m_slot; }
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uint8 GetFlags() const { return m_flags; }
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uint8 GetSlot() const { return m_slot; }
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uint8 GetFlags() const { return m_flags; }
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uint8 GetEffectMask() const { return m_flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
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bool HasEffect(uint8 effect) const { assert(effect < MAX_SPELL_EFFECTS); return m_flags & (1<<effect); }
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bool IsPositive() const { return m_flags & AFLAG_POSITIVE; }
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@@ -175,12 +175,12 @@ class TRINITY_DLL_SPEC Aura
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int32 m_duration; // Current time
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int32 m_timeCla; // Timer for power per sec calcultion
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uint8 const m_casterLevel; // Aura level (store caster level for correct show level dep amount)
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uint8 const m_casterLevel; // Aura level (store caster level for correct show level dep amount)
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uint8 m_procCharges; // Aura charges (0 for infinite)
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uint8 m_stackAmount; // Aura stack amount
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AuraEffect * m_effects[3];
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ApplicationMap m_applications;
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ApplicationMap m_applications;
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bool m_isRemoved:1;
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bool m_isSingleTarget:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
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