[7445] Implement SPELL_EFFECT_JUMP2 used in some jump to target (unit/go/coordinates) spells. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-12 14:50:14 -06:00
parent c8e391cf7d
commit c63085b225
2 changed files with 49 additions and 1 deletions
+1
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@@ -279,6 +279,7 @@ class Spell
void EffectSummonWild(uint32 i); void EffectSummonWild(uint32 i);
void EffectSummonGuardian(uint32 i); void EffectSummonGuardian(uint32 i);
void EffectHealMechanical(uint32 i); void EffectHealMechanical(uint32 i);
void EffectJump(uint32 i);
void EffectTeleUnitsFaceCaster(uint32 i); void EffectTeleUnitsFaceCaster(uint32 i);
void EffectLearnSkill(uint32 i); void EffectLearnSkill(uint32 i);
void EffectAddHonor(uint32 i); void EffectAddHonor(uint32 i);
+48 -1
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@@ -105,7 +105,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE &Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD &Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
&Spell::EffectUnused, // 41 SPELL_EFFECT_JUMP &Spell::EffectUnused, // 41 SPELL_EFFECT_JUMP
&Spell::EffectUnused, // 42 SPELL_EFFECT_JUMP2 &Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
&Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
@@ -2166,6 +2166,53 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID); m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID);
} }
void Spell::EffectJump(uint32 i)
{
if(m_caster->isInFlight())
return;
// Init dest coordinates
float x,y,z,o;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
o = m_caster->GetOrientation();
}
else if(unitTarget)
{
x = unitTarget->GetPositionX();
y = unitTarget->GetPositionY();
z = unitTarget->GetPositionZ();
o = m_spellInfo->EffectImplicitTargetA[i] == TARGET_BEHIND_VICTIM
? unitTarget->GetOrientation()
: m_caster->GetOrientation();
}
else if(gameObjTarget)
{
x = gameObjTarget->GetPositionX();
y = gameObjTarget->GetPositionY();
z = gameObjTarget->GetPositionZ();
o = m_caster->GetOrientation();
}
else
return;
// Teleport
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->TeleportTo(m_caster->GetMapId(), x, y, z, o,
TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
{
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, x, y, z, o);
WorldPacket data;
m_caster->BuildTeleportAckMsg(&data, x, y, z, o);
m_caster->SendMessageToSet(&data, false);
}
}
void Spell::EffectTeleportUnits(uint32 i) void Spell::EffectTeleportUnits(uint32 i)
{ {
if(!unitTarget || unitTarget->isInFlight()) if(!unitTarget || unitTarget->isInFlight())