*Update to Mangos 7190.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-26 17:13:27 -06:00
parent 6349c86f52
commit c5de7cccb8
11 changed files with 352 additions and 341 deletions
+3 -4
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@@ -806,10 +806,9 @@ enum Targets
{
TARGET_SELF = 1,
TARGET_UNIT_CASTER = 1,
TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
//TARGET_UNIT_NEARBY_ENEMY
TARGET_UNIT_SINGLE_UNKNOWN = 3,
TARGET_UNIT_NEARBY_ALLY = 4,
TARGET_UNIT_NEARBY_ENEMY = 2,
TARGET_UNIT_NEARBY_ALLY = 3,
TARGET_UNIT_NEARBY_ALLY_UNK = 4,
TARGET_PET = 5,
TARGET_UNIT_PET = 5,
TARGET_CHAIN_DAMAGE = 6,
+10 -11
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@@ -933,7 +933,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (crit)
{
procEx |= PROC_EX_CRITICAL_HIT;
addhealth = caster->SpellCriticalBonus(m_spellInfo, addhealth, NULL);
addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
}
else
procEx |= PROC_EX_NORMAL_HIT;
@@ -1612,11 +1612,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
// nearby target
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_ALLY_UNK:
{
if(Unit* pUnitTarget = SearchNearbyTarget(radius, SPELL_TARGETS_FRIENDLY))
TagUnitMap.push_back(pUnitTarget);
}break;
case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
case TARGET_UNIT_NEARBY_ENEMY:
{
if(EffectChainTarget <= 1)
{
@@ -2637,30 +2638,28 @@ void Spell::finish(bool ok)
if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellMods(this);
//handle SPELL_AURA_ADD_TARGET_TRIGGER auras
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
{
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
uint32 auraSpellIdx = (*i)->GetEffIndex();
if (IsAffectedByAura((*i)))
{
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if( ihit->effectMask & (1<<auraSpellIdx) )
if (!(*i)->isAffectedOnSpell(m_spellInfo))
continue;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if( ihit->missCondition == SPELL_MISS_NONE )
{
// check m_caster->GetGUID() let load auras at login and speedup most often case
Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit && unit->isAlive())
{
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
uint32 auraSpellIdx = (*i)->GetEffIndex();
// Calculate chance at that moment (can be depend for example from combo points)
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
if(roll_chance_i(chance))
for (int j=0; j != (*i)->GetStackAmount(); ++j)
m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
}
}
}
}
// Heal caster for all health leech from all targets
+1 -1
View File
@@ -94,7 +94,7 @@ enum AuraType
SPELL_AURA_MOD_PARRY_PERCENT = 47,
SPELL_AURA_MOD_DODGE_SKILL = 48,
SPELL_AURA_MOD_DODGE_PERCENT = 49,
SPELL_AURA_MOD_BLOCK_SKILL = 50,
SPELL_AURA_MOD_CRITICAL_HEALING_BONUS = 50,
SPELL_AURA_MOD_BLOCK_PERCENT = 51,
SPELL_AURA_MOD_CRIT_PERCENT = 52,
SPELL_AURA_PERIODIC_LEECH = 53,
+10 -51
View File
@@ -104,7 +104,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
&Aura::HandleUnused, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&Aura::HandleUnused, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete?
&Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
&Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
@@ -337,7 +337,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
&Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNULL //283 SPD/heal from AP?
&Aura::HandleNoImmediateEffect //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
};
Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
@@ -3974,40 +3974,6 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
void Aura::HandlePeriodicHeal(bool apply, bool Real)
{
m_isPeriodic = apply;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
if(!loading && apply)
{
switch (m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
{
// Rejuvenation
if(m_spellProto->SpellFamilyFlags & 0x0000000000000010LL)
{
if(Unit* caster = GetCaster())
{
Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k)
{
int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex];
switch((*k)->GetModifier()->m_miscvalue)
{
case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura
case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura
{
m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount;
break;
}
}
}
}
}
}
}
}
}
void Aura::HandlePeriodicDamage(bool apply, bool Real)
@@ -4166,21 +4132,6 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
m_modifier.m_amount += int32(0.04f*holy + 0.04f*ap);
// Improved Consecration - Libram of the Eternal Rest
Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k)
{
switch((*k)->GetModifier()->m_miscvalue)
{
case 5147:
{
int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex];
m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount;
break;
}
}
}
return;
}
// Seal of Vengeance 0.013*$SPH+0.025*$AP per tick (also can stack)
@@ -5386,6 +5337,14 @@ void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
void Aura::CleanupTriggeredSpells()
{
if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
{
// Blood Frenzy remove
m_target->RemoveAurasDueToSpell(30069);
m_target->RemoveAurasDueToSpell(30070);
return;
}
uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
if(!tSpellId)
return;
-9
View File
@@ -22,15 +22,6 @@
#include "SpellAuraDefines.h"
struct DamageManaShield
{
uint32 m_spellId;
uint32 m_modType;
int32 m_schoolType;
uint32 m_totalAbsorb;
uint32 m_currAbsorb;
};
struct Modifier
{
AuraType m_auraname;
+29 -35
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@@ -474,38 +474,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
}
// Starfire
else if ( m_spellInfo->SpellFamilyFlags & 0x0004LL )
{
Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(Unit::AuraList::const_iterator i = m_OverrideClassScript.begin(); i != m_OverrideClassScript.end(); ++i)
{
// Starfire Bonus (caster)
switch((*i)->GetModifier()->m_miscvalue)
{
case 5481: // Nordrassil Regalia - bonus
{
Unit::AuraList const& m_periodicDamageAuras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = m_periodicDamageAuras.begin(); itr != m_periodicDamageAuras.end(); ++itr)
{
// Moonfire or Insect Swarm (target debuff from any casters)
if ( (*itr)->GetSpellProto()->SpellFamilyFlags & 0x00200002LL )
{
int32 mod = (*i)->GetModifier()->m_amount;
damage += damage*mod/100;
break;
}
}
break;
}
case 5148: //Improved Starfire - Ivory Idol of the Moongoddes Aura
{
damage += (*i)->GetModifier()->m_amount;
break;
}
}
}
}
//Mangle Bonus for the initial damage of Lacerate and Rake
if((m_spellInfo->SpellFamilyFlags==0x0000000000001000LL && m_spellInfo->SpellIconID==494) ||
(m_spellInfo->SpellFamilyFlags==0x0000010000000000LL && m_spellInfo->SpellIconID==2246))
@@ -1360,6 +1328,15 @@ void Spell::EffectDummy(uint32 i)
m_caster->SetPower(POWER_RAGE,0);
return;
}
// Slam
if(m_spellInfo->SpellFamilyFlags & 0x0000000000200000LL)
{
if(!unitTarget)
return;
m_damage+=m_caster->CalculateDamage(m_attackType, false);
m_damage+=damage;
return;
}
switch(m_spellInfo->Id)
{
// Warrior's Wrath
@@ -1792,12 +1769,29 @@ void Spell::EffectDummy(uint32 i)
}
return;
}
if(m_spellInfo->Id == 39610) // Mana-Tide Totem effect
// Healing Stream Totem
if(m_spellInfo->SpellFamilyFlags & 0x0000000000002000LL)
{
m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
// Mana Spring Totem
if(m_spellInfo->SpellFamilyFlags & 0x0000000000004000LL)
{
if(unitTarget->getPowerType()!=POWER_MANA)
return;
m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
if(m_spellInfo->Id == 39610) // Mana Tide Totem effect
{
if(!unitTarget || unitTarget->getPowerType() != POWER_MANA)
return;
// Glyph of Mana Tide
Unit *owner = m_caster->GetOwner();
if (owner)
if (Aura *dummy = owner->GetDummyAura(55441))
damage+=dummy->GetModifier()->m_amount;
// Regenerate 6% of Total Mana Every 3 secs
int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100;
m_caster->CastCustomSpell(unitTarget,39609,&EffectBasePoints0,NULL,NULL,true,NULL,NULL,m_originalCasterGUID);
+281 -216
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@@ -1255,7 +1255,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalBonus(spellInfo, damage, pVictim);
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
if (pVictim->GetTypeId()==TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
@@ -3707,65 +3707,36 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
for(int j = 0; j < 3; ++j)
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
is_triggered_by_spell = true;
if (is_triggered_by_spell) continue;
for(int j = 0; j < 3; ++j)
if (is_triggered_by_spell)
continue;
// check if they can stack
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
if(!spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster))
continue;
//some spells should be not removed by lower rank of them (totem, paladin aura)
if (!sameCaster
&&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
&&(spellProto->DurationIndex==21)
&&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
&&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
return false;
// Its a parent aura (create this aura in ApplyModifier)
if ((*i).second->IsInUse())
{
// prevent remove dummy triggered spells at next effect aura add
switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
{
case SPELL_EFFECT_DUMMY:
switch(spellId)
{
case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
}
break;
}
if(is_triggered_by_spell)
break;
// prevent remove form main spell by triggered passive spells
switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
{
case SPELL_AURA_MOD_SHAPESHIFT:
switch(i_spellId)
{
case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
}
break;
}
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
continue;
}
if(!is_triggered_by_spell)
{
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster) )
{
//some spells should be not removed by lower rank of them (totem, paladin aura)
if (!sameCaster
&&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
&&(spellProto->DurationIndex==21)
&&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
&&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
return false;
RemoveAurasDueToSpell(i_spellId);
// Its a parent aura (create this aura in ApplyModifier)
if ((*i).second->IsInUse())
{
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
continue;
}
RemoveAurasDueToSpell(i_spellId);
if( m_Auras.empty() )
break;
else
next = m_Auras.begin();
}
}
if( m_Auras.empty() )
break;
else
next = m_Auras.begin();
}
return true;
}
@@ -6775,7 +6746,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if(!procSpell)
return false;
// For trigger from Blizzard need exist Improved Blizzard
if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080)
if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
{
bool found = false;
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
@@ -7630,71 +7601,24 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
//if(spellProto->SchoolMask == SPELL_SCHOOL_MASK_NORMAL)
// return pdamage;
//damage = CalcArmorReducedDamage(pVictim, damage);
int32 BonusDamage = 0;
if( GetTypeId()==TYPEID_UNIT )
// For totems get damage bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
{
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
if (((Creature*)this)->isPet())
{
BonusDamage = ((Pet*)this)->GetBonusDamage();
}
// For totems get damage bonus from owner (statue isn't totem in fact)
else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
{
if(Unit* owner = GetOwner())
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
}
}
// Damage Done
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
// 200% limit
if(DotDuration > 0)
{
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
int x = 0;
for(int j = 0; j < 3; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
{
x = j;
break;
}
}
int DotTicks = 6;
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit /= DotTicks;
TakenAdvertisedBenefit /= DotTicks;
}
}
if(Unit* owner = GetOwner())
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
}
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
uint32 DoneTotal = 0;
uint32 TakenTotal = 0;
// ..done
// Pet damage
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
@@ -7709,17 +7633,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
// Add flat bonus from spell damage versus
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
@@ -7730,12 +7650,14 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
continue;
switch((*i)->GetModifier()->m_miscvalue)
{
// Molten Fury
case 4920:
case 4920: // Molten Fury
case 4919:
case 6917: // Death's Embrace
case 6926:
case 6928:
{
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
}
// Soul Siphon
@@ -7748,13 +7670,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
// count affliction effects and calc additional damage in percentage
int32 modPercent = 0;
Unit::AuraMap const& victimAuras = pVictim->GetAuras();
for (Unit::AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
AuraMap const& victimAuras = pVictim->GetAuras();
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
SpellEntry const* m_spell = itr->second->GetSpellProto();
if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
continue;
modPercent += stepPercent;
modPercent += stepPercent * itr->second->GetStackAmount();
if (modPercent >= maxPercent)
{
modPercent = maxPercent;
@@ -7764,8 +7686,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
}
// Starfire Bonus
case 5481:
case 6916: // Death's Embrace
case 6925:
case 6927:
if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
case 5481: // Starfire Bonus
{
AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
@@ -7784,11 +7711,11 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
case 4554: // Increased Lightning Damage
case 4555: // Improved Moonfire
case 5142: // Increased Lightning Damage
case 5147: // Improved Consecration
case 5147: // Improved Consecration / Libram of Resurgence
case 5148: // Idol of the Shooting Star
case 6008: // Increased Lightning Damage / Totem of Hex
{
pdamage+=(*i)->GetModifier()->m_amount;
DoneTotal+=(*i)->GetModifier()->m_amount;
break;
}
// Tundra Stalker
@@ -7799,7 +7726,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if ((*i)->GetSpellProto()->SpellIconID == 2656)
{
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
}
else // Tundra Stalker
{
@@ -7817,7 +7744,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
break;
}
case 7293:
case 7293: // Rage of Rivendare
{
AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
@@ -7871,6 +7798,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
}
}
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
// .. taken pct: dummy auras
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
@@ -7889,19 +7823,6 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
TakenTotalMod *= (mod+100.0f)/100.0f;
}
break;
//This is changed in WLK, using aura 255
// Mangle
/*case 2312:
case 44955:
for(int j=0;j<3;j++)
{
if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
{
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
break;
}
}
break;*/
}
}
@@ -7921,6 +7842,49 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
// Damage Done from spell damage bonus
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
int32 DotDuration = GetSpellDuration(spellProto);
// 200% limit
if(DotDuration > 0)
{
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
int x = 0;
for(int j = 0; j < 3; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
{
x = j;
break;
}
}
int DotTicks = 6;
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
{
DoneAdvertisedBenefit /= DotTicks;
TakenAdvertisedBenefit /= DotTicks;
}
}
}
// Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
@@ -8165,19 +8129,12 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
TakenActualBenefit *= ((float)CastingTime / 3500.0f);
float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
// Add flat bonus from spell damage versus
tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
// apply spellmod to Done damage
float tmpDamage = (float(pdamage)+DoneActualBenefit + DoneTotal)*DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
tmpDamage = (tmpDamage + TakenActualBenefit + TakenTotal)*TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
@@ -8275,30 +8232,38 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
// Modify by player victim resilience
if (pVictim->GetTypeId() == TYPEID_PLAYER)
crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
// scripted (increase crit chance ... against ... target by x%
if(pVictim->isFrozen()) // Shatter
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
if (!((*i)->isAffectedOnSpell(spellProto)))
continue;
switch((*i)->GetModifier()->m_miscvalue)
{
switch((*i)->GetModifier()->m_miscvalue)
{
case 849: crit_chance+= 17.0f; break; //Shatter Rank 1
case 910: crit_chance+= 34.0f; break; //Shatter Rank 2
case 911: crit_chance+= 50.0f; break; //Shatter Rank 3
}
case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
case 7917: // Glyph of Shadowburn
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
crit_chance+=(*i)->GetModifier()->m_amount;
break;
case 7997: // Renewed Hope
case 7998:
if (pVictim->HasAura(6788))
crit_chance+=(*i)->GetModifier()->m_amount;
break;
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
crit_chance+=(*i)->GetModifier()->m_amount;
break;
default:
break;
}
}
// Glyph of Shadowburn
if (spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
spellProto->SpellFamilyFlags & 0x0000000000000080LL &&
pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
{
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
if((*i)->GetModifier()->m_miscvalue == 7917)
crit_chance+=(*i)->GetModifier()->m_amount;
}
// Sacred Shield
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN &&
spellProto->SpellFamilyFlags & 0x0000000040000000LL)
@@ -8334,7 +8299,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
return false;
}
uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
@@ -8366,6 +8331,36 @@ uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Uni
return damage;
}
uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
{
// Calculate critical bonus
int32 crit_bonus;
switch(spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
// TODO: write here full calculation for melee/ranged spells
crit_bonus = damage;
break;
default:
crit_bonus = damage / 2; // for spells is 50%
break;
}
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
if(pVictim)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
}
if(crit_bonus > 0)
damage += crit_bonus;
return damage;
}
uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
@@ -8383,33 +8378,101 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
spellProto->Id == 34299)
return healamount;
int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
uint32 CastingTime = GetSpellCastTime(spellProto);
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
uint32 DoneTotal = 0;
uint32 TakenTotal = 0;
// Healing Taken
AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Healing done percent
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
// Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
switch((*i)->GetModifier()->m_miscvalue)
{
if((*i)->GetSpellProto()->SpellVisual[0] == 9180)
case 4415: // Increased Rejuvenation Healing
case 4953:
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
DoneTotal+=(*i)->GetModifier()->m_amount;
break;
case 7997: // Renewed Hope
case 7998:
if (pVictim->HasAura(6788))
DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
break;
case 21: // Test of Faith
case 6935:
case 6918:
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
break;
case 7798: // Glyph of Regrowth
{
// Flash of Light
if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
// Holy Light
else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
SpellEntry const* m_spell = (*itr)->GetSpellProto();
if (m_spell->SpellFamilyName == SPELLFAMILY_DRUID &&
m_spell->SpellFamilyFlags & 0x0000000000000040LL)
{
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
}
break;
}
case 8477: // Nourish Heal Boost
{
int32 stepPercent = (*i)->GetModifier()->m_amount;
int32 modPercent = 0;
AuraMap const& victimAuras = pVictim->GetAuras();
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
if (itr->second->GetCasterGUID()!=GetGUID())
continue;
SpellEntry const* m_spell = itr->second->GetSpellProto();
if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
!(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
continue;
modPercent += stepPercent * itr->second->GetStackAmount();
}
DoneTotalMod *= (modPercent+100.0f)/100.0f;
break;
}
case 7871: // Glyph of Lesser Healing Wave
{
AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if ((*itr)->GetCasterGUID()!=GetGUID())
continue;
SpellEntry const* m_spell = (*itr)->GetSpellProto();
if (m_spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
m_spell->SpellFamilyFlags & 0x0000040000000000LL)
{
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
}
break;
}
default:
break;
}
}
float ActualBenefit = 0.0f;
if (AdvertisedBenefit != 0)
int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
if (DoneAdvertisedBenefit != 0 && TakenAdvertisedBenefit!=0)
{
// Healing over Time spells
float DotFactor = 1.0f;
@@ -8436,9 +8499,13 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
if(spellProto->EffectAmplitude[x] != 0)
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
if(DotTicks)
AdvertisedBenefit /= DotTicks;
{
DoneAdvertisedBenefit /= DotTicks;
TakenAdvertisedBenefit /= DotTicks;
}
}
}
uint32 CastingTime = GetSpellCastTime(spellProto);
// distribute healing to all effects, reduce AoE damage
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
@@ -8457,12 +8524,15 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
// Exception
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_SHAMAN:
case SPELLFAMILY_GENERIC:
// Healing stream from totem (add 6% per tick from hill bonus owner)
if (spellProto->SpellFamilyFlags & 0x000000002000LL)
// Possibly need do it on apply dummy aura
if (spellProto->Id == 52042)
CastingTime = 210;
break;
case SPELLFAMILY_SHAMAN:
// Earth Shield 30% per charge
else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
if (spellProto->SpellFamilyFlags & 0x40000000000LL)
CastingTime = 1050;
break;
case SPELLFAMILY_DRUID:
@@ -8521,49 +8591,44 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
//SpellModSpellDamage /= 100.0f;
CoefficientPtc /= 100.0f;
//ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty;
DoneTotal += (float)DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty;
TakenTotal += (float)TakenAdvertisedBenefit * CoefficientPtc * LvlPenalty;
}
// use float as more appropriate for negative values and percent applying
float heal = healamount + ActualBenefit;
// TODO: check for ALL/SPELLS type
// Healing done percent
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
float heal = (healamount + DoneTotal)*DoneTotalMod;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
// Taken mods
// Healing Wave cast
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
{
// Search for Healing Way on Victim (stack up to 3 time)
int32 pctMod = 0;
// Search for Healing Way on Victim
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
if((*itr)->GetId() == 29203)
pctMod += (*itr)->GetModifier()->m_amount;
// Apply bonus
if (pctMod)
heal = heal * (100 + pctMod) / 100;
TakenTotalMod *= (*itr)->GetModifier()->m_amount;
}
// Healing taken percent
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(minval)
heal *= (100.0f + minval) / 100.0f;
TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
if(maxval)
heal *= (100.0f + maxval) / 100.0f;
TakenTotalMod *= (100.0f + maxval) / 100.0f;
if (heal < 0) heal = 0;
AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
if ((*i)->isAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
return uint32(heal);
heal = (heal + TakenTotal) * TakenTotalMod;
return heal < 0 ? 0 : uint32(heal);
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
+2 -1
View File
@@ -1355,7 +1355,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim);
bool isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK);
bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK);
uint32 SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; }
bool IsUnderLastManaUseEffect() const;
+14 -11
View File
@@ -793,17 +793,17 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
QueryResult *result =
LoginDatabase.PQuery ("SELECT "
"id, " //0
"gmlevel, " //1
"sessionkey, " //2
"last_ip, " //3
"locked, " //4
"sha_pass_hash, " //5
"v, " //6
"s, " //7
"expansion, " //8
"mutetime, " //9
"locale " //10
"id, " //0
"gmlevel, " //1
"sessionkey, " //2
"last_ip, " //3
"locked, " //4
"sha_pass_hash, " //5
"v, " //6
"s, " //7
"expansion, " //8
"mutetime, " //9
"locale " //10
"FROM account "
"WHERE username = '%s'",
safe_account.c_str ());
@@ -897,6 +897,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
id = fields[0].GetUInt32 ();
security = fields[1].GetUInt16 ();
if(security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
K.SetHexStr (fields[2].GetString ());
time_t mutetime = time_t (fields[9].GetUInt64 ());
+1 -1
View File
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7187"
#define REVISION_NR "7190"
#endif // __REVISION_NR_H__