Core/Game: Include cleanup

* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
This commit is contained in:
Shauren
2017-05-18 23:53:25 +02:00
parent 7445670314
commit c5d3dd90be
357 changed files with 4791 additions and 3886 deletions
+21 -16
View File
@@ -15,32 +15,37 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DB2Stores.h"
#include "Chat.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "ArenaTeamMgr.h"
#include "CellImpl.h"
#include "Chat.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
#include "Language.h"
#include "LFG.h"
#include "Log.h"
#include "MapManager.h"
#include "MiscPackets.h"
#include "MMapFactory.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "SpellAuras.h"
#include "TargetedMovementGenerator.h"
#include "WeatherMgr.h"
#include "Player.h"
#include "Pet.h"
#include "LFG.h"
#include "GroupMgr.h"
#include "MMapFactory.h"
#include "DisableMgr.h"
#include "Player.h"
#include "Realm.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellHistory.h"
#include "MiscPackets.h"
#include "TargetedMovementGenerator.h"
#include "Transport.h"
#include "MapManager.h"
#include "Weather.h"
#include "WeatherMgr.h"
#include "World.h"
#include <boost/asio/ip/address_v4.hpp>
// temporary hack until database includes are sorted out (don't want to pull in Windows.h everywhere from mysql.h)
@@ -186,7 +191,7 @@ public:
{
case HighGuid::Player:
{
object = sObjectMgr->GetPlayerByLowGUID(guidLow);
object = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(guidLow));
if (!object)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -823,7 +828,7 @@ public:
{
case HighGuid::Player:
{
object = sObjectMgr->GetPlayerByLowGUID(guidLow);
object = ObjectAccessor::GetPlayer(*handler->GetSession()->GetPlayer(), ObjectGuid::Create<HighGuid::Player>(guidLow));
if (!object)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -1358,7 +1363,7 @@ public:
return false;
}
Item* item = playerTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId), GuidSet(), 0, bonusListIDs);
Item* item = playerTarget->StoreNewItem(dest, itemId, true, GenerateItemRandomPropertyId(itemId), GuidSet(), 0, bonusListIDs);
// remove binding (let GM give it to another player later)
if (player == playerTarget)