*Add m_duringRemoveFromWorld lock to prevent adding single target auras during or after remove from world process.
--HG-- branch : trunk
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@@ -33,7 +33,6 @@ class Aura;
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struct SpellEntry;
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class SpellScript;
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// These flags are used in client - server communication only
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enum SpellCastTargetFlags
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{
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TARGET_FLAG_SELF = 0x00000000,
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@@ -210,7 +209,6 @@ class SpellCastTargets
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private:
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uint32 m_targetMask;
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uint32 m_intTargetFlags;
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// objects (can be used at spell creating and after Update at casting
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Unit *m_unitTarget;
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GameObject *m_GOTarget;
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