SQL: Characters db storage type cleanup No. 6
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@@ -420,12 +420,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
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std::string enchants = fields[6].GetString();
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_LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt32());
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
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// recalculate suffix factor
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if (GetItemRandomPropertyId() < 0)
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UpdateItemSuffixFactor();
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uint32 durability = fields[8].GetUInt32();
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uint32 durability = fields[8].GetUInt16();
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SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
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// update max durability (and durability) if need
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
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@@ -17063,7 +17063,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
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Field* fields2 = result2->Fetch();
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item->SetRefundRecipient(fields2[0].GetUInt32());
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item->SetPaidMoney(fields2[1].GetUInt32());
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item->SetPaidExtendedCost(fields2[2].GetUInt32());
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item->SetPaidExtendedCost(fields2[2].GetUInt16());
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AddRefundReference(item->GetGUIDLow());
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}
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}
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