*Make sure the a player can only have one viewpoint.
--HG-- branch : trunk
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+2
-2
@@ -1982,9 +1982,9 @@ class TRINITY_DLL_SPEC Player : public Unit
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void EnterVehicle(Vehicle *vehicle);
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void ExitVehicle(Vehicle *vehicle);
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void SetMover(Unit* target) { CreateViewpoint(target); m_mover = target; }
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void SetMover(Unit* target) { m_mover = target; }
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void SetSeer(WorldObject *target) { m_seer = target; }
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void CreateViewpoint(WorldObject *target);
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void SetViewpoint(WorldObject *target, bool apply);
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WorldObject* GetViewpoint() const;
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void StopCastingCharm();
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void StopCastingBindSight();
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