First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'ed targets unless explicitly asked for by player
(thanks to QAston, Shauren, Liberate for the discussions and codehelp to sort this out properly) --HG-- branch : trunk
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@@ -1624,7 +1624,7 @@ class Unit : public WorldObject
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bool HasAuraType(AuraType auraType) const;
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bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const;
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bool HasAuraTypeWithValue(AuraType auratype, int32 value) const;
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bool HasNegativeAuraWithInterruptFlag(uint32 flag);
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bool HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid = 0);
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AuraEffect * IsScriptOverriden(SpellEntry const * spell, int32 script) const;
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uint32 GetDiseasesByCaster(uint64 casterGUID, bool remove = false);
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