*Try to fix the bug about crash caused by waypoint.
--HG-- branch : trunk
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@@ -36,11 +36,17 @@ void
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WaypointMovementGenerator<Creature>::Initialize(Creature &u)
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{
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u.StopMoving();
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i_nextMoveTime.Reset(0);
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i_currentNode = -1;
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if(!path_id)
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path_id = u.GetWaypointPath();
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waypoints = WaypointMgr.GetPath(path_id);
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waypoints = WaypointMgr.GetPath(path_id);
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if(waypoints && waypoints->size())
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{
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Traveller<Creature> traveller(unit);
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node = *(waypoints->at(i_currentNode));
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InitTraveller(u,node);
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i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
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i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
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}
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}
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template<>
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@@ -81,7 +81,7 @@ class TRINITY_DLL_SPEC WaypointMovementGenerator
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private:
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WaypointData node;
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uint32 i_currentNode, path_id;
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uint32 path_id;
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TimeTrackerSmall i_nextMoveTime;
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WaypointPath *waypoints;
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bool repeating, StopedByPlayer;
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