*Update gluth script.
--HG-- branch : trunk
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@@ -83,6 +83,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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bool UpdateVictim();
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bool UpdateVictimByReact();
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bool UpdateVictimWithGaze();
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public:
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explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_creature(c) {}
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@@ -167,6 +168,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
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void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
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void SetGazeOn(Unit *target);
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static AISpellInfoType *AISpellInfo;
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static void FillAISpellInfo();
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