*Update to Mangos 6880. Source: Mangos.
*Skip 6878, 6871. *Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect. --HG-- branch : trunk
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@@ -1206,8 +1206,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SetVisibility(UnitVisibility x);
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// common function for visibility checks for player/creatures with detection code
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virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const;
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bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false) const;
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virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
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bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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bool canDetectInvisibilityOf(Unit const* u) const;
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bool canDetectStealthOf(Unit const* u, float distance) const;
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