*Update to Mangos 6880. Source: Mangos.

*Skip 6878, 6871.
*Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-06 14:01:44 -06:00
parent 72edfea129
commit c5593ef779
18 changed files with 105 additions and 49 deletions
+1 -1
View File
@@ -211,5 +211,5 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
+1 -1
View File
@@ -1522,7 +1522,7 @@ void Creature::DeleteFromDB()
WorldDatabase.CommitTransaction();
}
bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const
bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
// not in world
if(!IsInWorld() || !u->IsInWorld())
+1 -1
View File
@@ -557,7 +557,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
CreatureSpellCooldowns m_CreatureCategoryCooldowns;
uint32 m_GlobalCooldown;
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const;
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
bool IsWithinSightDist(Unit const* u) const;
bool canStartAttack(Unit const* u) const;
float GetAttackDistance(Unit const* pl) const;
+1 -1
View File
@@ -169,6 +169,6 @@ void DynamicObject::Delay(int32 delaytime)
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld()
&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f))
&& (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)
|| GetCasterGUID() == u->GetGUID());
}
+1 -1
View File
@@ -732,7 +732,7 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
// check distance
return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() +
(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f) );
(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
void GameObject::Respawn()
+2 -2
View File
@@ -43,10 +43,10 @@ class Player;
#define MIN_GRID_DELAY MINUTE*1000
#define MIN_MAP_UPDATE_DELAY 50
#define MAX_NUMBER_OF_CELLS 8
#define MAX_NUMBER_OF_CELLS 4
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
#define CENTER_GRID_CELL_ID 256
#define CENTER_GRID_CELL_ID 128
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
+7 -3
View File
@@ -1094,14 +1094,18 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const
return ( dist > 0 ? dist : 0);
}
bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare) const
bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D) const
{
if (!obj || !IsInMap(obj)) return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx*dx + dy*dy + dz*dz;
float distsq = dx*dx + dy*dy;
if(is3D)
{
float dz = GetPositionZ() - obj->GetPositionZ();
distsq += dz*dz;
}
float sizefactor = GetObjectSize() + obj->GetObjectSize();
float maxdist = dist2compare + sizefactor;
+1 -1
View File
@@ -410,7 +410,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance2d(const float x, const float y) const;
float GetDistanceZ(const WorldObject* obj) const;
bool IsInMap(const WorldObject* obj) const { return GetMapId()==obj->GetMapId() && GetInstanceId()==obj->GetInstanceId(); }
bool IsWithinDistInMap(const WorldObject* obj, const float dist2compare) const;
bool IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D = true) const;
bool IsWithinLOS(const float x, const float y, const float z ) const;
bool IsWithinLOSInMap(const WorldObject* obj) const;
+6 -6
View File
@@ -17459,7 +17459,7 @@ void Player::ReportedAfkBy(Player* reporter)
}
}
bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const
bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
// Always can see self
if (u == this)
@@ -17498,24 +17498,24 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) cons
// different visible distance checks
if(isInFlight()) // what see player in flight
{
if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
return false;
}
else if(!u->isAlive()) // distance for show body
{
if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
return false;
}
else if(u->GetTypeId()==TYPEID_PLAYER) // distance for show player
{
// Players far than max visible distance for player or not in our map are not visible too
if (!at_same_transport && !target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
if (!at_same_transport && !target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
return false;
}
else if(u->GetCharmerOrOwnerGUID()) // distance for show pet/charmed
{
// Pet/charmed far than max visible distance for player or not in our map are not visible too
if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
return false;
}
else // distance for show creature
@@ -17523,7 +17523,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) cons
// Units far than max visible distance for creature or not in our map are not visible too
if (!target->IsWithinDistInMap(u, u->isActive()
? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
: (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))))
: (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)))
return false;
}
+1 -1
View File
@@ -1996,7 +1996,7 @@ class TRINITY_DLL_SPEC Player : public Unit
bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const;
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
bool IsVisibleInGridForPlayer(Player const* pl) const;
bool IsVisibleGloballyFor(Player* pl) const;
+7 -6
View File
@@ -2902,14 +2902,14 @@ void Spell::finish(bool ok)
if(!m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->clearUnitState(UNIT_STAT_CASTING);
//remove spell mods
if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellMods(this);
// other code related only to successfully finished spells
if(!ok)
return;
//remove spell mods
if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellMods(this);
//handle SPELL_AURA_ADD_TARGET_TRIGGER auras
Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
@@ -2958,10 +2958,11 @@ void Spell::finish(bool ok)
// Clear combo at finish state
if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
{
// Not drop combopoints if any miss exist
// Not drop combopoints if negative spell and if any miss on enemy exist
bool needDrop = true;
if (!IsPositiveSpell(m_spellInfo->Id))
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if (ihit->missCondition != SPELL_MISS_NONE)
if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
{
needDrop = false;
break;
+44 -4
View File
@@ -56,8 +56,8 @@
#include "SocialMgr.h"
#include "Util.h"
#include "TemporarySummon.h"
#include "ScriptCalls.h"
#include "CellImpl.h"
#include "ScriptCalls.h" // for goober gameobject script
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
@@ -980,9 +980,14 @@ void Spell::EffectDummy(uint32 i)
return;
}
case 37674: // Chaos Blast
if(unitTarget)
m_caster->CastSpell(unitTarget,37675,true);
{
if(!unitTarget)
return;
int32 basepoints0 = 100;
m_caster->CastCustomSpell(unitTarget,37675,&basepoints0,NULL,NULL,true);
return;
}
case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
{
// selecting one from Bloodstained Fortune item
@@ -2128,7 +2133,7 @@ void Spell::EffectApplyAura(uint32 i)
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & 0x00002000000000LL))
m_caster->CastSpell(unitTarget,41637,true,NULL,Aur,m_originalCasterGUID);
m_caster->CastSpell(unitTarget, 41637, true, NULL, Aur, m_originalCasterGUID);
}
void Spell::EffectUnlearnSpecialization( uint32 i )
@@ -2712,6 +2717,9 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if (gameObjTarget)
{
if (Script->GOHello(player, gameObjTarget))
return;
switch (gameObjTarget->GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
@@ -4558,6 +4566,38 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// by spell id
switch(m_spellInfo->Id)
{
// PX-238 Winter Wondervolt TRAP
case 26275:
{
if( unitTarget->HasAura(26272,0)
|| unitTarget->HasAura(26157,0)
|| unitTarget->HasAura(26273,0)
|| unitTarget->HasAura(26274,0))
return;
uint32 iTmpSpellId;
switch(urand(0,3))
{
case 0:
iTmpSpellId = 26272;
break;
case 1:
iTmpSpellId = 26157;
break;
case 2:
iTmpSpellId = 26273;
break;
case 3:
iTmpSpellId = 26274;
break;
}
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
return;
}
// Bending Shinbone
case 8856:
{
+16 -12
View File
@@ -6499,17 +6499,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
{
int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
// Drain Soul
triggered_spell_id = 18371;
target = this;
found = true;
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
break;
}
}
if(!found)
return false;
break; // fall through to normal cast
// Not remove charge (aura removed on death in any cases)
// Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
return false;
}
break;
}
@@ -9217,7 +9214,9 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
if(itr->type == spellInfo->Dispel)
return true;
if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && (spellInfo->Id != 42292)) // unaffected by school immunity
if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
!(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) // can remove immune (by dispell or immune it)
&& (spellInfo->Id != 42292))
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
@@ -9776,14 +9775,15 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
return gain;
}
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
if(!u)
return false;
return u->canSeeOrDetect(this, detect, inVisibleList);
return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
}
bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const
bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
{
return true;
}
@@ -10510,7 +10510,7 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
return isVisibleForOrDetect(u,false,inVisibleList);
return isVisibleForOrDetect(u, false, inVisibleList, false);
}
uint32 Unit::GetCreatureType() const
@@ -12055,6 +12055,10 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply )
uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
{
// Not apply this to creature casted spells with casttime==0
if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
if (CastingTime < 1500) CastingTime = 1500;
+2 -2
View File
@@ -1206,8 +1206,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetVisibility(UnitVisibility x);
// common function for visibility checks for player/creatures with detection code
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const;
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false) const;
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;