*Fix some typos, by Darkshines
*More Fix About NPC dont regenerate HP, by Gyullo --HG-- branch : trunk
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@@ -265,7 +265,7 @@ inline void CreatureAI::SetGazeOn(Unit *target)
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if(me->canAttack(target))
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{
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AttackStart(target);
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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}
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@@ -301,6 +301,7 @@ inline bool CreatureAI::UpdateCombatState()
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else if(me->getThreatManager().isThreatListEmpty())
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{
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EnterEvadeMode();
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me->SetReactState(REACT_PASSIVE);
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return false;
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}
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@@ -321,6 +322,7 @@ inline bool CreatureAI::UpdateVictim()
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else if(me->getThreatManager().isThreatListEmpty())
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{
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EnterEvadeMode();
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me->SetReactState(REACT_PASSIVE);
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return false;
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}
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@@ -346,6 +348,7 @@ inline bool CreatureAI::_EnterEvadeMode()
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// sometimes bosses stuck in combat?
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me->DeleteThreatList();
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me->CombatStop(true);
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me->ResetPlayerDamageReq();
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if(me->IsInEvadeMode())
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return false;
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@@ -353,7 +356,7 @@ inline bool CreatureAI::_EnterEvadeMode()
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me->RemoveAllAuras();
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me->LoadCreaturesAddon();
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me->SetLootRecipient(NULL);
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me->ResetPlayerDamageReq();
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me->SetReactState(REACT_AGGRESSIVE);
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return true;
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}
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