Core/ObjectMgr: Refactor sCreatureStorage
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@@ -297,7 +297,7 @@ public:
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SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
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//damage
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const CreatureInfo *cinfo = me->GetCreatureInfo();
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const CreatureTemplate *cinfo = me->GetCreatureInfo();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg);
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg);
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me->UpdateDamagePhysical(BASE_ATTACK);
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@@ -420,7 +420,7 @@ public:
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SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE);
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//damage
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const CreatureInfo *cinfo = me->GetCreatureInfo();
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const CreatureTemplate *cinfo = me->GetCreatureInfo();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg);
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg);
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me->UpdateDamagePhysical(BASE_ATTACK);
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