Core/ObjectMgr: Refactor sCreatureStorage
This commit is contained in:
@@ -845,7 +845,7 @@ public:
|
||||
|
||||
uint32 id = (uint32)atoi(i);
|
||||
|
||||
CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
|
||||
CreatureTemplate const *ci = sObjectMgr->GetCreatureTemplate(entry);
|
||||
|
||||
if (!ci)
|
||||
return false;
|
||||
|
||||
@@ -241,7 +241,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureInfo const *ci = pet->GetCreatureInfo();
|
||||
CreatureTemplate const *ci = pet->GetCreatureInfo();
|
||||
if (!ci)
|
||||
{
|
||||
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
|
||||
|
||||
@@ -454,10 +454,10 @@ public:
|
||||
// faction is set in creature_template - not inside creature
|
||||
|
||||
// update in memory
|
||||
if (CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
|
||||
if (CreatureTemplate const *cinfo = pCreature->GetCreatureInfo())
|
||||
{
|
||||
const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
|
||||
const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
|
||||
const_cast<CreatureTemplate*>(cinfo)->faction_A = factionId;
|
||||
const_cast<CreatureTemplate*>(cinfo)->faction_H = factionId;
|
||||
}
|
||||
|
||||
// and DB
|
||||
@@ -528,7 +528,7 @@ public:
|
||||
uint32 displayid = target->GetDisplayId();
|
||||
uint32 nativeid = target->GetNativeDisplayId();
|
||||
uint32 Entry = target->GetEntry();
|
||||
CreatureInfo const* cInfo = target->GetCreatureInfo();
|
||||
CreatureTemplate const* cInfo = target->GetCreatureInfo();
|
||||
|
||||
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
|
||||
if (curRespawnDelay < 0)
|
||||
@@ -1110,7 +1110,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
|
||||
CreatureTemplate const* cInfo = creatureTarget->GetCreatureInfo();
|
||||
|
||||
if (!cInfo->isTameable (player->CanTameExoticPets()))
|
||||
{
|
||||
|
||||
@@ -205,7 +205,7 @@ public:
|
||||
}
|
||||
else if (creature > 0)
|
||||
{
|
||||
if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(creature))
|
||||
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature))
|
||||
for (uint16 z = 0; z < creaturecount; ++z)
|
||||
player->KilledMonster(cInfo,0);
|
||||
}
|
||||
|
||||
@@ -411,7 +411,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (!cInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
|
||||
@@ -423,114 +423,89 @@ public:
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->KillCredit[0] = fields[3].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->KillCredit[1] = fields[4].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->Modelid1 = fields[5].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->Modelid2 = fields[6].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->Modelid3 = fields[7].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->Modelid4 = fields[8].GetUInt32();
|
||||
size_t len = 0;
|
||||
if (const char* temp = fields[9].GetCString())
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->KillCredit[0] = fields[3].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->KillCredit[1] = fields[4].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = fields[5].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = fields[6].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = fields[7].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = fields[8].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Name = fields[9].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->SubName = fields[10].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->IconName = fields[11].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->GossipMenuId = fields[12].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->minlevel = fields[13].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxlevel = fields[14].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->expansion = fields[15].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->faction_A = fields[16].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->faction_H = fields[17].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->npcflag = fields[18].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->speed_walk = fields[19].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->speed_run = fields[20].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->scale = fields[21].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rank = fields[22].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->mindmg = fields[23].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxdmg = fields[24].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dmgschool = fields[25].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->attackpower = fields[26].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier = fields[27].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->baseattacktime = fields[28].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = fields[29].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->unit_class = fields[30].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->unit_flags = fields[31].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dynamicflags = fields[32].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->family = fields[33].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_type = fields[34].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_spell = fields[35].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_class = fields[36].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_race = fields[37].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->minrangedmg = fields[38].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxrangedmg = fields[39].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rangedattackpower = fields[40].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->type = fields[41].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->type_flags = fields[42].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->lootid = fields[43].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->pickpocketLootId = fields[44].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->SkinLootId = fields[45].GetUInt32();
|
||||
|
||||
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
||||
{
|
||||
delete[] cInfo->Name;
|
||||
len = strlen(temp)+1;
|
||||
const_cast<CreatureInfo*>(cInfo)->Name = new char[len];
|
||||
strncpy(cInfo->Name, temp, len);
|
||||
const_cast<CreatureTemplate*>(cInfo)->resistance[i] = fields[46 + i -1].GetUInt32();
|
||||
}
|
||||
if (const char* temp = fields[10].GetCString())
|
||||
{
|
||||
delete[] cInfo->SubName;
|
||||
len = strlen(temp)+1;
|
||||
const_cast<CreatureInfo*>(cInfo)->SubName = new char[len];
|
||||
strncpy(cInfo->SubName, temp, len);
|
||||
}
|
||||
if (const char* temp = fields[11].GetCString())
|
||||
{
|
||||
delete[] cInfo->IconName;
|
||||
len = strlen(temp)+1;
|
||||
const_cast<CreatureInfo*>(cInfo)->IconName = new char[len];
|
||||
strncpy(cInfo->IconName, temp, len);
|
||||
}
|
||||
const_cast<CreatureInfo*>(cInfo)->GossipMenuId = fields[12].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->minlevel = fields[13].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->maxlevel = fields[14].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->expansion = fields[15].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->faction_A = fields[16].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->faction_H = fields[17].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->npcflag = fields[18].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->speed_walk = fields[19].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->speed_run = fields[20].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->scale = fields[21].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->rank = fields[22].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->mindmg = fields[23].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->maxdmg = fields[24].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->dmgschool = fields[25].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->attackpower = fields[26].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->dmg_multiplier = fields[27].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->baseattacktime = fields[28].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->rangeattacktime = fields[29].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->unit_class = fields[30].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->unit_flags = fields[31].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->dynamicflags = fields[32].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->family = fields[33].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->trainer_type = fields[34].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->trainer_spell = fields[35].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->trainer_class = fields[36].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->trainer_race = fields[37].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->minrangedmg = fields[38].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->maxrangedmg = fields[39].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->rangedattackpower = fields[40].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->type = fields[41].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->type_flags = fields[42].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->lootid = fields[43].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->pickpocketLootId = fields[44].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->SkinLootId = fields[45].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->resistance1 = fields[46].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->resistance2 = fields[47].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->resistance3 = fields[48].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->resistance4 = fields[49].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->resistance5 = fields[50].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->resistance6 = fields[51].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[0] = fields[52].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[1] = fields[53].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[2] = fields[54].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[3] = fields[55].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[4] = fields[56].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[5] = fields[57].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[6] = fields[58].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->spells[7] = fields[59].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->PetSpellDataId = fields[60].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->VehicleId = fields[61].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->mingold = fields[62].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->maxgold = fields[63].GetUInt32();
|
||||
if (const char* temp = fields[64].GetCString())
|
||||
{
|
||||
delete[] cInfo->AIName;
|
||||
len = strlen(temp)+1;
|
||||
const_cast<CreatureInfo*>(cInfo)->AIName = new char[len];
|
||||
strncpy(const_cast<char*>(cInfo->AIName), temp, len);
|
||||
}
|
||||
const_cast<CreatureInfo*>(cInfo)->MovementType = fields[65].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->InhabitType = fields[66].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->ModHealth = fields[67].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->ModMana = fields[68].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->ModArmor = fields[69].GetFloat();
|
||||
const_cast<CreatureInfo*>(cInfo)->RacialLeader = fields[70].GetBool();
|
||||
const_cast<CreatureInfo*>(cInfo)->questItems[0] = fields[71].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->questItems[1] = fields[72].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->questItems[2] = fields[73].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->questItems[3] = fields[74].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->questItems[4] = fields[75].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->questItems[5] = fields[76].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->movementId = fields[77].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->RegenHealth = fields[78].GetBool();
|
||||
const_cast<CreatureInfo*>(cInfo)->equipmentId = fields[79].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->flags_extra = fields[81].GetUInt32();
|
||||
const_cast<CreatureInfo*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString());
|
||||
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[0] = fields[52].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[1] = fields[53].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[2] = fields[54].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[3] = fields[55].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[4] = fields[56].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[5] = fields[57].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[6] = fields[58].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[7] = fields[59].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->PetSpellDataId = fields[60].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->VehicleId = fields[61].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->mingold = fields[62].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxgold = fields[63].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->AIName = fields[64].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->MovementType = fields[65].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->InhabitType = fields[66].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[67].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[68].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[69].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[70].GetBool();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[71].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[72].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[73].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[74].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[75].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[76].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->movementId = fields[77].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[78].GetBool();
|
||||
const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[79].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[81].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString());
|
||||
|
||||
sObjectMgr->CheckCreatureTemplate(cInfo);
|
||||
|
||||
|
||||
@@ -297,7 +297,7 @@ public:
|
||||
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
|
||||
|
||||
//damage
|
||||
const CreatureInfo *cinfo = me->GetCreatureInfo();
|
||||
const CreatureTemplate *cinfo = me->GetCreatureInfo();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg);
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg);
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
@@ -420,7 +420,7 @@ public:
|
||||
SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE);
|
||||
|
||||
//damage
|
||||
const CreatureInfo *cinfo = me->GetCreatureInfo();
|
||||
const CreatureTemplate *cinfo = me->GetCreatureInfo();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg);
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg);
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
|
||||
@@ -106,9 +106,9 @@ public:
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
if (!me->GetEquipmentId())
|
||||
if (const CreatureInfo *info = ObjectMgr::GetCreatureTemplate(28406))
|
||||
if (const CreatureTemplate *info = sObjectMgr->GetCreatureTemplate(28406))
|
||||
if (info->equipmentId)
|
||||
const_cast<CreatureInfo*>(me->GetCreatureInfo())->equipmentId = info->equipmentId;
|
||||
const_cast<CreatureTemplate*>(me->GetCreatureInfo())->equipmentId = info->equipmentId;
|
||||
}
|
||||
|
||||
uint64 playerGUID;
|
||||
|
||||
@@ -237,7 +237,7 @@ class boss_arlokk : public CreatureScript
|
||||
me->SetDisplayId(MODEL_ID_PANTHER);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
const CreatureInfo *cinfo = me->GetCreatureInfo();
|
||||
const CreatureTemplate *cinfo = me->GetCreatureInfo();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
|
||||
@@ -156,7 +156,7 @@ class boss_marli : public CreatureScript
|
||||
{
|
||||
DoScriptText(SAY_TRANSFORM, me);
|
||||
DoCast(me, SPELL_SPIDER_FORM);
|
||||
const CreatureInfo *cinfo = me->GetCreatureInfo();
|
||||
const CreatureTemplate *cinfo = me->GetCreatureInfo();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
@@ -196,7 +196,7 @@ class boss_marli : public CreatureScript
|
||||
if (TransformBack_Timer <= diff)
|
||||
{
|
||||
me->SetDisplayId(15220);
|
||||
const CreatureInfo *cinfo = me->GetCreatureInfo();
|
||||
const CreatureTemplate *cinfo = me->GetCreatureInfo();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
|
||||
@@ -201,7 +201,7 @@ class boss_thekal : public CreatureScript
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->SetFullHealth();
|
||||
const CreatureInfo *cinfo = me->GetCreatureInfo();
|
||||
const CreatureTemplate *cinfo = me->GetCreatureInfo();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
|
||||
@@ -158,7 +158,7 @@ class boss_venoxis : public CreatureScript
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SPELL_SNAKE_FORM);
|
||||
me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.00f);
|
||||
const CreatureInfo *cinfo = me->GetCreatureInfo();
|
||||
const CreatureTemplate *cinfo = me->GetCreatureInfo();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 25)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 25)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
|
||||
@@ -1092,7 +1092,7 @@ class spell_sindragosa_ice_tomb : public SpellScriptLoader
|
||||
|
||||
bool Validate(SpellEntry const* /*spell*/)
|
||||
{
|
||||
if (!ObjectMgr::GetCreatureTemplate(NPC_ICE_TOMB))
|
||||
if (!sObjectMgr->GetCreatureTemplate(NPC_ICE_TOMB))
|
||||
return false;
|
||||
if (!sObjectMgr->GetGameObjectTemplate(GO_ICE_BLOCK))
|
||||
return false;
|
||||
|
||||
@@ -67,7 +67,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
|
||||
{
|
||||
if (targetCreature->isPet())
|
||||
{
|
||||
CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(targetCreature->GetEntry());
|
||||
CreatureTemplate const * ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry());
|
||||
switch (ci->family)
|
||||
{
|
||||
case CREATURE_FAMILY_SUCCUBUS:
|
||||
|
||||
@@ -133,7 +133,7 @@ public:
|
||||
sLog->outErrorDb("TCSR: Creature template entry %u has ScriptName npc_air_force_bots, but it's not handled by that script", pCreature->GetEntry());
|
||||
else
|
||||
{
|
||||
CreatureInfo const* spawnedTemplate = ObjectMgr::GetCreatureTemplate(m_pSpawnAssoc->m_uiSpawnedCreatureEntry);
|
||||
CreatureTemplate const* spawnedTemplate = sObjectMgr->GetCreatureTemplate(m_pSpawnAssoc->m_uiSpawnedCreatureEntry);
|
||||
|
||||
if (!spawnedTemplate)
|
||||
{
|
||||
@@ -1674,7 +1674,7 @@ public:
|
||||
{
|
||||
SpellTimer = 0;
|
||||
|
||||
CreatureInfo const *Info = me->GetCreatureInfo();
|
||||
CreatureTemplate const *Info = me->GetCreatureInfo();
|
||||
|
||||
if (Info->Entry == C_VIPER)
|
||||
IsViper = true;
|
||||
|
||||
Reference in New Issue
Block a user