Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.

This commit is contained in:
Kandera
2012-02-18 12:12:49 +01:00
committed by QAston
parent d55c8c7cc4
commit c517806a23
24 changed files with 4446 additions and 2965 deletions
@@ -0,0 +1,69 @@
DELETE FROM `spell_script_names` WHERE `spell_id` in (-100,-12162,13567,17251,23019,23448,23453,25860,28089,29200,29858,30458,30507,31225,35745,37674,39090,39093,39096,42784,43723,44875,47170,49357,50243,51582,51961,52759,52845,53808,54171,54577,55004,64385,-1464,-5308,12809,23881,-1454,-50286,8171,52041,52046,52047,52048,52049,52050,52059,52060,52061,52031,52033,52034,52035,52036,58778,58779,58780,60103,-49998,-66188,-47541,52375,59134,-62900,49560,62324,31890);
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
(-100,'spell_warr_charge'),
(-12162,'spell_warr_deep_wounds'),
(13567,'spell_gen_dummy_trigger'),
(17251,'spell_gen_spirit_healer_res'),
(23019,'spell_item_crystal_prison_dummy_dnd'),
(23448,'spell_gen_gadgetzan_transporter_backfire'),
(23453,'spell_gen_gnomish_transporter'),
(25860,'spell_item_reindeer_transformation'),
(28089,'spell_thaddius_polarity_shift'),
(29200,'spell_item_purify_helboar_meat'),
(29858,'spell_warl_soulshatter'),
(30458,'spell_item_nigh_invulnerability'),
(30507,'spell_item_poultryizer'),
(31225,'spell_item_shimmering_vessel'),
(35745,'spell_item_socrethars_stone'),
(37674,'spell_gen_chaos_blast'),
(39090,'spell_capacitus_polarity_charge'),
(39093,'spell_capacitus_polarity_charge'),
(39096,'spell_capacitus_polarity_shift'),
(42784,'spell_astromancer_wrath_of_the_astromancer'),
(43723,'spell_item_demon_broiled_surprise'),
(44875,'spell_item_complete_raptor_capture'),
(47170,'spell_item_impale_leviroth'),
(49357,'spell_item_brewfest_mount_transformation'),
(50243,'spell_item_teach_language'),
(51582,'spell_item_rocket_boots'),
(51961,'spell_item_chicken_cover'),
(52759,'spell_sha_ancestral_awakening_proc'),
(52845,'spell_item_brewfest_mount_transformation'),
(53808,'spell_item_pygmy_oil'),
(54577,'spell_item_uded'),
(54171,'spell_pal_divine_storm_dummy'),
(55004,'spell_item_nitro_boots'),
(64385,'spell_item_unusual_compass'),
(-1464,'spell_warr_slam'),
(-5308,'spell_warr_execute'),
(12809,'spell_warr_concussion_blow'),
(23881,'spell_warr_bloodthirst'),
(-1454,'spell_warl_life_tap'),
(-50286,'spell_dru_starfall_dummy'),
(8171,'spell_sha_cleansing_totem_pulse'),
(52041,'spell_sha_healing_stream_totem'),
(52046,'spell_sha_healing_stream_totem'),
(52047,'spell_sha_healing_stream_totem'),
(52048,'spell_sha_healing_stream_totem'),
(52049,'spell_sha_healing_stream_totem'),
(52050,'spell_sha_healing_stream_totem'),
(52059,'spell_sha_healing_stream_totem'),
(52060,'spell_sha_healing_stream_totem'),
(52061,'spell_sha_healing_stream_totem'),
(52031,'spell_sha_mana_spring_totem'),
(52033,'spell_sha_mana_spring_totem'),
(52034,'spell_sha_mana_spring_totem'),
(52035,'spell_sha_mana_spring_totem'),
(52036,'spell_sha_mana_spring_totem'),
(58778,'spell_sha_mana_spring_totem'),
(58779,'spell_sha_mana_spring_totem'),
(58780,'spell_sha_mana_spring_totem'),
(60103,'spell_sha_lava_lash'),
(-49998,'spell_dk_death_strike'),
(-66188,'spell_dk_death_strike'),
(-47541,'spell_dk_death_coil'),
(52375,'spell_dk_death_coil'),
(59134,'spell_dk_death_coil'),
(-62900,'spell_dk_death_coil'),
(49560,'spell_dk_death_grip'),
(62324,'spell_vehicle_throw_passenger');
@@ -0,0 +1,3 @@
DELETE FROM `spell_dbc` WHERE `id`=31980;
INSERT INTO `spell_dbc` (`Id`,`Dispel`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`AttributesEx5`,`AttributesEx6`,`AttributesEx7`,`Stances`,`StancesNot`,`Targets`,`CastingTimeIndex`,`AuraInterruptFlags`,`ProcFlags`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`RangeIndex`,`StackAmount`,`EquippedItemClass`,`EquippedItemSubClassMask`,`EquippedItemInventoryTypeMask`,`Effect1`,`Effect2`,`Effect3`,`EffectDieSides1`,`EffectDieSides2`,`EffectDieSides3`,`EffectRealPointsPerLevel1`,`EffectRealPointsPerLevel2`,`EffectRealPointsPerLevel3`,`EffectBasePoints1`,`EffectBasePoints2`,`EffectBasePoints3`,`EffectMechanic1`,`EffectMechanic2`,`EffectMechanic3`,`EffectImplicitTargetA1`,`EffectImplicitTargetA2`,`EffectImplicitTargetA3`,`EffectImplicitTargetB1`,`EffectImplicitTargetB2`,`EffectImplicitTargetB3`,`EffectRadiusIndex1`,`EffectRadiusIndex2`,`EffectRadiusIndex3`,`EffectApplyAuraName1`,`EffectApplyAuraName2`,`EffectApplyAuraName3`,`EffectAmplitude1`,`EffectAmplitude2`,`EffectAmplitude3`,`EffectMultipleValue1`,`EffectMultipleValue2`,`EffectMultipleValue3`,`EffectMiscValue1`,`EffectMiscValue2`,`EffectMiscValue3`,`EffectMiscValueB1`,`EffectMiscValueB2`,`EffectMiscValueB3`,`EffectTriggerSpell1`,`EffectTriggerSpell2`,`EffectTriggerSpell3`,`EffectSpellClassMaskA1`,`EffectSpellClassMaskA2`,`EffectSpellClassMaskA3`,`EffectSpellClassMaskB1`,`EffectSpellClassMaskB2`,`EffectSpellClassMaskB3`,`EffectSpellClassMaskC1`,`EffectSpellClassMaskC2`,`EffectSpellClassMaskC3`,`MaxTargetLevel`,`SpellFamilyName`,`SpellFamilyFlags1`,`SpellFamilyFlags2`,`SpellFamilyFlags3`,`MaxAffectedTargets`,`DmgClass`,`PreventionType`,`DmgMultiplier1`,`DmgMultiplier2`,`DmgMultiplier3`,`AreaGroupId`,`SchoolMask`,`Comment`) VALUES
(31980,0,0,328064,1024,4,268894208,0,0,0,0,0,0,0,1,0,0,101,0,0,14,14,0,13,0,-1,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,0,0,15,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0,4,0,0,0,0,1,0,0,0,1,"Righteous Defense Trigger Spell");
+1
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@@ -9768,6 +9768,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE))
ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL, true);
}
@@ -530,26 +530,24 @@ namespace Trinity
class RaiseDeadObjectCheck
{
public:
RaiseDeadObjectCheck(Unit* source, float range) : _source(source), i_range(range) {}
RaiseDeadObjectCheck(Unit* source, float range) : _source(source), _range(range) {}
bool operator()(Creature* u)
{
if (_source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) ||
u->getDeathState() != CORPSE ||
u->getDeathState() != CORPSE ||
(u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 ||
(u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
return _source->IsWithinDistInMap(u, i_range);
return _source->IsWithinDistInMap(u, _range);
}
bool operator()(Player* u)
{
if (_source == u || _source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) ||
u->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) || u->isInFlight() || !u->isDead() ||
(u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0)
return false;
return _source->IsWithinDistInMap(u, i_range);
return _source->IsWithinDistInMap(u, _range);
}
bool operator()(Corpse* u)
@@ -557,12 +555,12 @@ namespace Trinity
if (_source->GetTypeId() != TYPEID_PLAYER || u->GetType() == CORPSE_BONES)
return false;
return _source->IsWithinDistInMap(u, i_range);
return _source->IsWithinDistInMap(u, _range);
}
template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
private:
Unit* const _source;
float i_range;
float _range;
};
class ExplodeCorpseObjectCheck
+28 -710
View File
@@ -751,600 +751,6 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
// selection by spell family
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (m_spellInfo->Id)
{
case 31225: // Shimmering Vessel (restore creature to life)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->ToCreature()->setDeathState(JUST_ALIVED);
return;
}
case 12162: // Deep wounds
case 12850: // (now good common check for this spells)
case 12868:
{
if (!unitTarget)
return;
// apply percent damage mods
damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
switch (m_spellInfo->Id)
{
case 12162: ApplyPctN(damage, 16); break; // Rank 1
case 12850: ApplyPctN(damage, 32); break; // Rank 2
case 12868: ApplyPctN(damage, 48); break; // Rank 3
default:
sLog->outError("Spell::EffectDummy: Spell %u not handled in DW", m_spellInfo->Id);
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(12721);
uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude;
// Add remaining ticks to damage done
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(12721, EFFECT_0, m_caster->GetGUID()))
damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
damage = damage / ticks;
m_caster->CastCustomSpell(unitTarget, 12721, &damage, NULL, NULL, true);
return;
}
case 13567: // Dummy Trigger
{
// can be used for different aura triggering, so select by aura
if (!m_triggeredByAuraSpell || !unitTarget)
return;
switch (m_triggeredByAuraSpell->Id)
{
case 26467: // Persistent Shield
m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true);
break;
default:
sLog->outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u", m_triggeredByAuraSpell->Id);
break;
}
return;
}
case 17251: // Spirit Healer Res
{
if (!unitTarget || !m_originalCaster)
return;
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << uint64(unitTarget->GetGUID());
m_originalCaster->ToPlayer()->GetSession()->SendPacket(&data);
}
return;
}
case 23019: // Crystal Prison Dummy DND
{
if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || unitTarget->ToCreature()->isPet())
return;
Creature* creatureTarget = unitTarget->ToCreature();
m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, uint32(creatureTarget->GetRespawnTime()-time(NULL)));
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
creatureTarget->DespawnOrUnsummon();
return;
}
case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
{
int32 r = irand(0, 119);
if (r < 20) // Transporter Malfunction - 1/6 polymorph
m_caster->CastSpell(m_caster, 23444, true);
else if (r < 100) // Evil Twin - 4/6 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // Transporter Malfunction - 1/6 miss the target
m_caster->CastSpell(m_caster, 36902, true);
return;
}
case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
if (roll_chance_i(50)) // Gadgetzan Transporter - success
m_caster->CastSpell(m_caster, 23441, true);
else // Gadgetzan Transporter Failure - failure
m_caster->CastSpell(m_caster, 23446, true);
return;
case 25860: // Reindeer Transformation
{
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT);
float speed = m_caster->GetSpeedRate(MOVE_RUN);
m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
//5 different spells used depending on mounted speed and if mount can fly or not
if (flyspeed >= 4.1f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer
else if (flyspeed >= 3.8f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer
else if (flyspeed >= 1.6f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer
else if (speed >= 2.0f)
// Reindeer
m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer
else
// Reindeer
m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer
return;
}
case 26074: // Holiday Cheer
// implemented at client side
return;
// Polarity Shift
case 28089:
if (unitTarget)
unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID());
break;
// Polarity Shift
case 39096:
if (unitTarget)
unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID());
break;
case 29200: // Purify Helboar Meat
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
spell_id = roll_chance_i(50)
? 29277 // Summon Purified Helboar Meat
: 29278; // Summon Toxic Helboar Meat
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 29858: // Soulshatter
if (unitTarget && unitTarget->CanHaveThreatList()
&& unitTarget->getThreatManager().getThreat(m_caster) > 0.0f)
m_caster->CastSpell(unitTarget, 32835, true);
return;
case 30458: // Nigh Invulnerability
if (!m_CastItem) return;
if (roll_chance_i(86)) // Nigh-Invulnerability - success
m_caster->CastSpell(m_caster, 30456, true, m_CastItem);
else // Complete Vulnerability - backfire in 14% casts
m_caster->CastSpell(m_caster, 30457, true, m_CastItem);
return;
case 30507: // Poultryizer
if (!m_CastItem) return;
if (roll_chance_i(80)) // Poultryized! - success
m_caster->CastSpell(unitTarget, 30501, true, m_CastItem);
else // Poultryized! - backfire 20%
m_caster->CastSpell(unitTarget, 30504, true, m_CastItem);
return;
case 35745: // Socrethar's Stone
{
switch (m_caster->GetAreaId())
{
case 3900:
spell_id = 35743;
break; // Socrethar Portal
case 3742:
spell_id = 35744;
break; // Socrethar Portal
default:
return;
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 37674: // Chaos Blast
{
if (!unitTarget)
return;
int32 basepoints0 = 100;
m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
return;
}
// Wrath of the Astromancer
case 42784:
{
uint32 count = 0;
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<<effIndex))
++count;
damage = 12000; // maybe wrong value
damage /= count;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(42784);
// now deal the damage
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<<effIndex))
{
if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID))
m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false);
}
return;
}
// Demon Broiled Surprise
case 43723:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE)
{
Creature* creature = player->FindNearestCreature(19973, 10, false);
if (!creature)
{
SendCastResult(SPELL_FAILED_NOT_HERE);
return;
}
player->CastSpell(player, 43753, false);
}
return;
}
case 44875: // Complete Raptor Capture
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->ToCreature()->DespawnOrUnsummon();
//cast spell Raptor Capture Credit
m_caster->CastSpell(m_caster, 42337, true, NULL);
return;
}
case 47170: // Impale Leviroth
{
if (!unitTarget || (unitTarget->GetEntry() != 26452 && unitTarget->HealthAbovePct(95)))
return;
m_caster->DealDamage(unitTarget, unitTarget->CountPctFromMaxHealth(93));
return;
}
case 49357: // Brewfest Mount Transformation
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
// Ram for Alliance, Kodo for Horde
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
case 52845: // Brewfest Mount Transformation (Faction Swap)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
// Ram for Horde, Kodo for Alliance
if (m_caster->ToPlayer()->GetTeam() == HORDE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
case 55004: // Nitro Boosts
if (!m_CastItem)
return;
if (roll_chance_i(95)) // Nitro Boosts - success
m_caster->CastSpell(m_caster, 54861, true, m_CastItem);
else // Knocked Up - backfire 5%
m_caster->CastSpell(m_caster, 46014, true, m_CastItem);
return;
case 50243: // Teach Language
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// spell has a 1/3 chance to trigger one of the below
if (roll_chance_i(66))
return;
if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
{
// 1000001 - gnomish binary
m_caster->CastSpell(m_caster, 50242, true);
}
else
{
// 01001000 - goblin binary
m_caster->CastSpell(m_caster, 50246, true);
}
return;
}
case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Battleground* bg = m_caster->ToPlayer()->GetBattleground())
bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
}
case 52759: // Ancestral Awakening
if (!unitTarget)
return;
m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true);
return;
case 54171: // Divine Storm
{
if (m_UniqueTargetInfo.size())
{
int32 heal = damage / m_UniqueTargetInfo.size();
m_caster->CastCustomSpell(unitTarget, 54172, &heal, NULL, NULL, true);
}
return;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
return; // implemented in EffectScript[0]
case 62324: // Throw Passenger
{
if (m_targets.HasTraj())
{
if (Vehicle* vehicle = m_caster->GetVehicleKit())
if (Unit* passenger = vehicle->GetPassenger(damage - 1))
{
std::list<Unit*> unitList;
// use 99 because it is 3d search
SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
float minDist = 99 * 99;
Unit* target = NULL;
for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if (Vehicle* seat = (*itr)->GetVehicleKit())
if (!seat->GetPassenger(0))
if (Unit* device = seat->GetPassenger(2))
if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
float dist = (*itr)->GetExactDistSq(m_targets.GetDst());
if (dist < minDist)
{
minDist = dist;
target = (*itr);
}
}
}
if (target && target->IsWithinDist2d(m_targets.GetDst(), m_spellInfo->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct
passenger->EnterVehicle(target, 0);
else
{
passenger->ExitVehicle();
float x, y, z;
m_targets.GetDst()->GetPosition(x, y, z);
passenger->GetMotionMaster()->MoveJump(x, y, z, m_targets.GetSpeedXY(), m_targets.GetSpeedZ());
}
}
}
return;
}
case 64385: // Unusual Compass
{
m_caster->SetOrientation(float(urand(0, 62832)) / 10000.0f);
WorldPacket data;
m_caster->BuildHeartBeatMsg(&data);
m_caster->SendMessageToSet(&data, true);
return;
}
case 53808: // Pygmy Oil
{
Aura* pAura = m_caster->GetAura(53806);
if (pAura)
pAura->RefreshDuration();
else
{
pAura = m_caster->GetAura(53805);
if (!pAura || pAura->GetStackAmount() < 5 || !roll_chance_i(50))
m_caster->CastSpell(m_caster, 53805, true);
else
{
pAura->Remove();
m_caster->CastSpell(m_caster, 53806, true);
}
}
return;
}
case 54577: // U.D.E.D.
{
if (unitTarget->GetEntry() != 29402)
return;
m_caster->SummonGameObject(192693, unitTarget->GetPositionX(), unitTarget->GetPositionY(),
unitTarget->GetPositionZ(), unitTarget->GetOrientation(), 0, 0, 0, 0, 100);
for (uint8 i = 0; i < 4; ++i)
m_caster->SummonGameObject(191567, float(unitTarget->GetPositionX() + irand(-7, 7)),
float(unitTarget->GetPositionY() + irand(-7, 7)), unitTarget->GetPositionZ(), unitTarget->GetOrientation(),
0, 0, 0, 0, 100);
unitTarget->Kill(unitTarget);
return;
}
case 51961: // Captured Chicken Cover - Quest 12702 & 12532
{
if (m_caster->GetTypeId() != TYPEID_PLAYER
|| !unitTarget->HasAura(51959)
|| !(m_caster->ToPlayer()->GetQuestStatus(12702) == QUEST_STATUS_INCOMPLETE || m_caster->ToPlayer()->GetQuestStatus(12532) == QUEST_STATUS_INCOMPLETE))
return;
m_caster->CastSpell(m_caster, 51037, true);
unitTarget->Kill(unitTarget);
return;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
// Charge
if (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_WARRIOR_CHARGE && m_spellInfo->SpellVisual[0] == 867)
{
int32 chargeBasePoints0 = damage;
m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
//Juggernaut crit bonus
if (m_caster->HasAura(64976))
m_caster->CastSpell(m_caster, 65156, true);
return;
}
// Slam
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559)
{
int32 bp0 = damage;
m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0);
return;
}
// Execute
if (m_spellInfo->SpellFamilyFlags[EFFECT_0] & SPELLFAMILYFLAG_WARRIOR_EXECUTE)
{
if (!unitTarget)
return;
spell_id = 20647;
int32 rageUsed = std::min<int32>(300 - m_powerCost, m_caster->GetPower(POWER_RAGE));
int32 newRage = std::max<int32>(0, m_caster->GetPower(POWER_RAGE) - rageUsed);
// Sudden Death rage save
if (AuraEffect* aurEff = m_caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, 1989, EFFECT_0))
{
int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10;
newRage = std::max(newRage, ragesave);
}
m_caster->SetPower(POWER_RAGE, uint32(newRage));
// Glyph of Execution bonus
if (AuraEffect* aurEff = m_caster->GetAuraEffect(58367, EFFECT_0))
rageUsed += aurEff->GetAmount() * 10;
bp = damage + int32(rageUsed * m_spellInfo->Effects[effIndex].DamageMultiplier + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f);
break;
}
// Concussion Blow
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW)
{
m_damage += CalculatePctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
return;
}
switch (m_spellInfo->Id)
{
// Bloodthirst
case 23881:
{
m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL);
return;
}
}
break;
case SPELLFAMILY_WARLOCK:
// Life Tap
if ((m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARLOCK_LIFETAP) && m_caster->ToPlayer())
{
float spFactor = 0.0f;
switch (m_spellInfo->Id)
{
case 11689: spFactor = 0.2f; break;
case 27222:
case 57946: spFactor = 0.5f; break;
}
int32 damage = int32(m_spellInfo->Effects[EFFECT_0].CalcValue() + (6.3875 * m_spellInfo->BaseLevel));
int32 mana = int32(damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor));
if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
{
// Shouldn't Appear in Combat Log
unitTarget->ModifyHealth(-damage);
// Improved Life Tap mod
if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0))
AddPctN(mana, aurEff->GetAmount());
m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, false);
// Mana Feed
int32 manaFeedVal = 0;
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0))
manaFeedVal = aurEff->GetAmount();
if (manaFeedVal > 0)
{
ApplyPctN(manaFeedVal, mana);
m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL);
}
}
else
SendCastResult(SPELL_FAILED_FIZZLE);
return;
}
break;
case SPELLFAMILY_DRUID:
// Starfall
if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL)
{
//Shapeshifting into an animal form or mounting cancels the effect.
if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
{
if (m_triggeredByAuraSpell)
m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
if (m_caster->HasUnitState(UNIT_STATE_CONTROLLED))
return;
m_caster->CastSpell(unitTarget, damage, true);
return;
}
break;
case SPELLFAMILY_PALADIN:
switch (m_spellInfo->Id)
{
@@ -1378,128 +784,40 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
}
break;
case SPELLFAMILY_SHAMAN:
// Cleansing Totem Pulse
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673)
{
int32 bp1 = 1;
// Cleansing Totem Effect
if (unitTarget)
m_caster->CastCustomSpell(unitTarget, 52025, NULL, &bp1, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
// Healing Stream Totem
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM)
{
if (!unitTarget)
return;
if (Unit* owner = m_caster->GetOwner())
{
if (m_triggeredByAuraSpell)
damage = int32(owner->SpellHealingBonus(unitTarget, m_triggeredByAuraSpell, damage, HEAL));
// Restorative Totems
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1))
AddPctN(damage, dummy->GetAmount());
// Glyph of Healing Stream Totem
if (AuraEffect const* aurEff = owner->GetAuraEffect(55456, EFFECT_0))
AddPctN(damage, aurEff->GetAmount());
}
m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
// Mana Spring Totem
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_MANA_SPRING)
{
if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
return;
m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
// Lava Lash
if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
// Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
AddPctN(m_damage, damage);
}
return;
}
break;
case SPELLFAMILY_DEATHKNIGHT:
// Death strike
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
{
uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
bp = int32(count * m_caster->CountPctFromMaxHealth(int32(m_spellInfo->Effects[EFFECT_0].DamageMultiplier)));
// Improved Death Strike
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
AddPctN(bp, m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellInfo(), 2));
m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false);
return;
}
// Death Coil
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_COIL)
{
if (m_caster->IsFriendlyTo(unitTarget))
{
bp = int32(damage * 1.5f);
m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
}
else
{
bp = damage;
m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
}
return;
}
switch (m_spellInfo->Id)
{
case 49560: // Death Grip
Position pos;
GetSummonPosition(effIndex, pos);
if (Unit* unit = unitTarget->GetVehicleBase()) // what is this for?
unit->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true);
else if (!unitTarget->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
unitTarget->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true);
return;
case 46584: // Raise Dead
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
case 46584: // Raise Dead
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Do we have talent Master of Ghouls?
if (m_caster->HasAura(52143))
// summon as pet
bp = 52150;
else
// or guardian
bp = 46585;
// Do we have talent Master of Ghouls?
if (m_caster->HasAura(52143))
// summon as pet
bp = 52150;
else
// or guardian
bp = 46585;
if (m_targets.HasDst())
targets.SetDst(*m_targets.GetDst());
else
{
targets.SetDst(*m_caster);
// Corpse not found - take reagents (only not triggered cast can take them)
triggered = false;
}
// Remove cooldown - summon spellls have category
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
spell_id = 48289;
break;
// Raise dead - take reagents and trigger summon spells
case 48289:
if (m_targets.HasDst())
targets.SetDst(*m_targets.GetDst());
if (m_targets.HasDst())
targets.SetDst(*m_targets.GetDst());
else
{
targets.SetDst(*m_caster);
// Corpse not found - take reagents (only not triggered cast can take them)
triggered = false;
}
// Remove cooldown - summon spellls have category
m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
spell_id = 48289;
break;
// Raise dead - take reagents and trigger summon spells
case 48289:
if (m_targets.HasDst())
targets.SetDst(*m_targets.GetDst());
spell_id = CalculateDamage(0, NULL);
break;
spell_id = CalculateDamage(0, NULL);
break;
}
break;
}
+10
View File
@@ -468,6 +468,16 @@ void SpellScript::PreventHitAura()
m_spell->m_spellAura->Remove();
}
void SpellScript::GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0)
{
m_spell->GetSummonPosition(i, pos, radius, count);
}
void SpellScript::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
{
m_spell->SearchAreaTarget(TagUnitMap, radius, type, TargetType, entry);
}
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
+4 -1
View File
@@ -21,6 +21,7 @@
#include "Util.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "Spell.h"
#include <stack>
class Unit;
@@ -333,7 +334,9 @@ class SpellScript : public _SpellScript
int32 GetHitHeal();
void SetHitHeal(int32 heal);
void PreventHitHeal() { SetHitHeal(0); }
Spell* GetSpell() { return m_spell; }
void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count);
void SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry);
// returns current spell hit target aura
Aura* GetHitAura();
// prevents applying aura on current spell hit target
@@ -15,7 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptPCH.h"
#include "naxxramas.h"
//Stalagg
@@ -87,7 +86,9 @@ enum ThaddiusSpells
SPELL_POSITIVE_CHARGE = 28062,
SPELL_POSITIVE_CHARGE_STACK = 29659,
SPELL_NEGATIVE_CHARGE = 28085,
SPELL_NEGATIVE_CHARGE_STACK = 29660
SPELL_NEGATIVE_CHARGE_STACK = 29660,
SPELL_POSITIVE_POLARITY = 28059,
SPELL_NEGATIVE_POLARITY = 28084,
};
enum Events
@@ -503,6 +504,41 @@ class spell_thaddius_pos_neg_charge : public SpellScriptLoader
}
};
class spell_thaddius_polarity_shift : public SpellScriptLoader
{
public:
spell_thaddius_polarity_shift() : SpellScriptLoader("spell_thaddius_polarity_shift") { }
class spell_thaddius_polarity_shift_SpellScript : public SpellScript
{
PrepareSpellScript(spell_thaddius_polarity_shift_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_thaddius_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_thaddius_polarity_shift_SpellScript();
}
};
class achievement_polarity_switch : public AchievementCriteriaScript
{
public:
@@ -520,5 +556,6 @@ void AddSC_boss_thaddius()
new mob_stalagg();
new mob_feugen();
new spell_thaddius_pos_neg_charge();
new spell_thaddius_polarity_shift();
new achievement_polarity_switch();
}
@@ -34,6 +34,7 @@
#include "Vehicle.h"
#include "VehicleDefines.h"
#include "ulduar.h"
#include "Spell.h"
enum Spells
{
@@ -1718,6 +1719,67 @@ class spell_pursue : public SpellScriptLoader
}
};
class spell_vehicle_throw_passenger : public SpellScriptLoader
{
public:
spell_vehicle_throw_passenger() : SpellScriptLoader("spell_vehicle_throw_passenger") {}
class spell_vehicle_throw_passenger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_vehicle_throw_passenger_SpellScript);
void HandleScript(SpellEffIndex effIndex)
{
Spell* baseSpell = GetSpell();
SpellCastTargets targets = baseSpell->m_targets;
int32 damage = GetEffectValue();
if (targets.HasTraj())
if (Vehicle* vehicle = GetCaster()->GetVehicleKit())
if (Unit* passenger = vehicle->GetPassenger(damage - 1))
{
std::list<Unit*> unitList;
// use 99 because it is 3d search
SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, NPC_SEAT);
float minDist = 99 * 99;
Unit* target = NULL;
for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if (Vehicle* seat = (*itr)->GetVehicleKit())
if (!seat->GetPassenger(0))
if (Unit* device = seat->GetPassenger(2))
if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
{
float dist = (*itr)->GetExactDistSq(targets.GetDst());
if (dist < minDist)
{
minDist = dist;
target = (*itr);
}
}
}
if (target && target->IsWithinDist2d(targets.GetDst(), GetSpellInfo()->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct
passenger->EnterVehicle(target, 0);
else
{
passenger->ExitVehicle();
float x, y, z;
targets.GetDst()->GetPosition(x, y, z);
passenger->GetMotionMaster()->MoveJump(x, y, z, targets.GetSpeedXY(), targets.GetSpeedZ());
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_vehicle_throw_passenger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_vehicle_throw_passenger_SpellScript();
}
};
void AddSC_boss_flame_leviathan()
{
new boss_flame_leviathan();
@@ -1752,4 +1814,5 @@ void AddSC_boss_flame_leviathan()
new spell_auto_repair();
new spell_systems_shutdown();
new spell_pursue();
new spell_vehicle_throw_passenger();
}
@@ -23,7 +23,6 @@ SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */
#include "ScriptPCH.h"
#include "the_eye.h"
enum eEnums
@@ -40,6 +39,7 @@ enum eEnums
SPELL_ARCANE_MISSILES = 33031,
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_WRATH_OF_THE_ASTROMANCER_DOT = 42784,
SPELL_BLINDING_LIGHT = 33009,
SPELL_FEAR = 34322,
SPELL_VOID_BOLT = 39329,
@@ -491,9 +491,74 @@ class mob_solarium_priest : public CreatureScript
return new mob_solarium_priestAI (Creature);
}
};
class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader
{
public:
spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { }
class spell_astromancer_wrath_of_the_astromancer_SpellScript : public SpellScript
{
PrepareSpellScript(spell_astromancer_wrath_of_the_astromancer_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_WRATH_OF_THE_ASTROMANCER_DOT))
return false;
return true;
}
bool Load()
{
_targetCount = 0;
return true;
}
void CountTargets(std::list<Unit*>& targetList)
{
_targetCount = targetList.size();
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Unit* caster = GetOriginalCaster())
if (Unit* target = GetHitUnit())
{
if (!target->isAlive() || !_targetCount)
return;
int32 damage = 10000 / _targetCount;
SpellNonMeleeDamage damageInfo(caster, target, GetSpellInfo()->Id, GetSpellInfo()->SchoolMask);
damageInfo.damage = damage;
caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &damageInfo.absorb, &damageInfo.resist, GetSpellInfo());
caster->DealDamageMods(target, damageInfo.damage, &damageInfo.absorb);
caster->SendSpellNonMeleeDamageLog(&damageInfo);
caster->DealSpellDamage(&damageInfo, false);
}
}
private:
int32 _targetCount;
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_astromancer_wrath_of_the_astromancer_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnUnitTargetSelect += SpellUnitTargetFn(spell_astromancer_wrath_of_the_astromancer_SpellScript::CountTargets, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_astromancer_wrath_of_the_astromancer_SpellScript();
}
};
void AddSC_boss_high_astromancer_solarian()
{
new boss_high_astromancer_solarian();
new mob_solarium_priest();
new spell_astromancer_wrath_of_the_astromancer();
}
@@ -22,20 +22,22 @@
enum Spells
{
SPELL_POSITIVE_CHARGE = 39090,
SPELL_POSITIVE_POLARITY = 39088,
SPELL_POSITIVE_CHARGE_STACK = 39089,
SPELL_POSITIVE_CHARGE = 39090,
SPELL_NEGATIVE_POLARITY = 39091,
SPELL_NEGATIVE_CHARGE_STACK = 39092,
SPELL_NEGATIVE_CHARGE = 39093,
SPELL_NEGATIVE_CHARGE_STACK = 39092
};
class spell_capacitus_polarity_shift : public SpellScriptLoader
class spell_capacitus_polarity_charge : public SpellScriptLoader
{
public:
spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { }
spell_capacitus_polarity_charge() : SpellScriptLoader("spell_capacitus_polarity_charge") { }
class spell_capacitus_polarity_shift_SpellScript : public SpellScript
class spell_capacitus_polarity_charge_SpellScript : public SpellScript
{
PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript);
PrepareSpellScript(spell_capacitus_polarity_charge_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
@@ -85,8 +87,44 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnUnitTargetSelect += SpellUnitTargetFn(spell_capacitus_polarity_shift_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnUnitTargetSelect += SpellUnitTargetFn(spell_capacitus_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_capacitus_polarity_charge_SpellScript();
}
};
class spell_capacitus_polarity_shift : public SpellScriptLoader
{
public:
spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { }
class spell_capacitus_polarity_shift_SpellScript : public SpellScript
{
PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* target = GetHitUnit();
Unit* caster = GetCaster();
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
@@ -98,5 +136,6 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader
void AddSC_boss_mechano_lord_capacitus()
{
new spell_capacitus_polarity_charge();
new spell_capacitus_polarity_shift();
}
+161 -21
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "ScriptPCH.h"
#include "Spell.h"
enum DeathKnightSpells
@@ -103,7 +102,9 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE);
if (!sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
@@ -160,17 +161,16 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
if (!sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
SpellInfo const* talentSpell = sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster());
Unit* caster = GetCaster();
if (!caster)
return;
if (Player* player = caster->ToPlayer())
if (Player* player = GetCaster()->ToPlayer())
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
@@ -204,9 +204,7 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
return false;
if (!sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE))
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED) || !sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE))
return false;
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_VISUAL))
return false;
@@ -257,6 +255,13 @@ class spell_dk_ghoul_explode : public SpellScriptLoader
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
return false;
return true;
}
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
@@ -301,9 +306,8 @@ class spell_dk_death_gate : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (!GetHitUnit())
return;
GetHitUnit()->CastSpell(GetHitUnit(), GetEffectValue(), false);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false);
}
void Register()
@@ -567,12 +571,11 @@ public:
class spell_dk_improved_blood_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript)
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript);
bool Validate(SpellInfo const* /*entry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE))
return false;
if (!sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
return false;
return true;
}
@@ -615,12 +618,11 @@ public:
class spell_dk_improved_unholy_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript)
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript);
bool Validate(SpellInfo const* /*entry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE))
return false;
if (!sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
@@ -656,6 +658,141 @@ public:
}
};
enum DeathStrike
{
ICON_ID_IMPROVED_DEATH_STRIKE = 2751,
SPELL_DEATH_STRIKE_HEAL = 45470,
};
class spell_dk_death_strike : public SpellScriptLoader
{
public:
spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { }
class spell_dk_death_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_STRIKE_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
uint32 count = target->GetDiseasesByCaster(caster->GetGUID());
int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier)));
// Improved Death Strike
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, ICON_ID_IMPROVED_DEATH_STRIKE, 0))
AddPctN(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2));
caster->CastCustomSpell(caster, SPELL_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_strike_SpellScript();
}
};
enum DeathCoil
{
SPELL_DEATH_COIL_DAMAGE = 47632,
SPELL_DEATH_COIL_HEAL = 47633,
};
class spell_dk_death_coil : public SpellScriptLoader
{
public:
spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { }
class spell_dk_death_coil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
if (caster->IsFriendlyTo(target))
{
int32 bp = int32(damage * 1.5f);
caster->CastCustomSpell(target, SPELL_DEATH_COIL_HEAL, &bp, NULL, NULL, true);
}
else
caster->CastCustomSpell(target, SPELL_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_coil_SpellScript();
}
};
class spell_dk_death_grip : public SpellScriptLoader
{
public:
spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { }
class spell_dk_death_grip_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
int32 damage = GetEffectValue();
Spell* baseSpell = GetSpell();
Position pos;
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
GetSummonPosition(effIndex, pos, 0.0f, 0);
if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
target->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dk_death_grip_SpellScript();
}
};
void AddSC_deathknight_spell_scripts()
{
new spell_dk_anti_magic_shell_raid();
@@ -671,4 +808,7 @@ void AddSC_deathknight_spell_scripts()
new spell_dk_will_of_the_necropolis();
new spell_dk_improved_blood_presence();
new spell_dk_improved_unholy_presence();
new spell_dk_death_strike();
new spell_dk_death_coil();
new spell_dk_death_grip();
}
+51 -10
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_dru_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum DruidSpells
@@ -42,9 +41,7 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION))
return false;
if (!sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR))
if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION) || !sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR))
return false;
return true;
}
@@ -305,14 +302,16 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader
{
PrepareAuraScript(spell_dru_swift_flight_passive_AuraScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToPlayer())
return;
if (caster->ToPlayer()->Has310Flyer(false))
amount = 310;
if (Player* caster = GetCaster()->ToPlayer())
if (caster->Has310Flyer(false))
amount = 310;
}
void Register()
@@ -327,6 +326,47 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader
}
};
class spell_dru_starfall_dummy : public SpellScriptLoader
{
public:
spell_dru_starfall_dummy() : SpellScriptLoader("spell_dru_starfall_dummy") { }
class spell_dru_starfall_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dru_starfall_dummy_SpellScript);
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (GetTriggeringSpell())
sLog->outString("triggering spell = %u",GetTriggeringSpell()->Id);
Unit* caster = GetCaster();
if (caster->IsInDisallowedMountForm() || caster->IsMounted())
{
if (SpellInfo const* spellInfo = GetTriggeringSpell())
caster->RemoveAurasDueToSpell(spellInfo->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
if (caster->HasUnitState(UNIT_STATE_CONTROLLED))
return;
caster->CastSpell(GetHitUnit(), GetEffectValue(), true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dru_starfall_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_dru_starfall_dummy_SpellScript();
}
};
void AddSC_druid_spell_scripts()
{
new spell_dru_glyph_of_starfire();
@@ -336,4 +376,5 @@ void AddSC_druid_spell_scripts()
new spell_dru_t10_restoration_4p_bonus();
new spell_dru_starfall_aoe();
new spell_dru_swift_flight_passive();
new spell_dru_starfall_dummy();
}
+441 -246
View File
@@ -22,7 +22,6 @@
* Scriptnames of files in this file should be prefixed with "spell_gen_"
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
#include "GridNotifiers.h"
@@ -236,9 +235,7 @@ class spell_gen_parachute : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF))
if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE) || !sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF))
return false;
return true;
}
@@ -246,13 +243,11 @@ class spell_gen_parachute : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (Player* target = GetTarget()->ToPlayer())
{
if (target->IsFalling())
{
target->RemoveAurasDueToSpell(SPELL_PARACHUTE);
target->CastSpell(target, SPELL_PARACHUTE_BUFF, true);
}
}
}
void Register()
@@ -283,13 +278,14 @@ class spell_gen_pet_summoned : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_pet_summoned_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = caster->ToPlayer();
Player* player = GetCaster()->ToPlayer();
if (player->GetLastPetNumber())
{
PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
@@ -340,10 +336,14 @@ class spell_gen_remove_flight_auras : public SpellScriptLoader
class spell_gen_remove_flight_auras_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
GetHitUnit()->RemoveAurasByType(SPELL_AURA_FLY);
GetHitUnit()->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
if (Unit* target = GetHitUnit())
{
target->RemoveAurasByType(SPELL_AURA_FLY);
target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
}
}
void Register()
@@ -376,22 +376,21 @@ class spell_gen_leeching_swarm : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL))
if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG) || !sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
if (Unit* caster = GetCaster())
Unit* caster = GetCaster();
if (Unit* target = GetTarget())
{
int32 lifeLeeched = GetTarget()->CountPctFromCurHealth(aurEff->GetAmount());
int32 lifeLeeched = target->CountPctFromCurHealth(aurEff->GetAmount());
if (lifeLeeched < 250)
lifeLeeched = 250;
// Damage
caster->CastCustomSpell(GetTarget(), SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
// Heal
caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
}
@@ -500,31 +499,16 @@ class spell_gen_trick : public SpellScriptLoader
PrepareSpellScript(spell_gen_trick_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_SKELETON_COSTUME))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_TRICK_BUFF))
if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE)
|| !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE)
|| !sSpellMgr->GetSpellInfo(SPELL_SKELETON_COSTUME) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_TRICK_BUFF))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
uint8 gender = target->getGender();
@@ -550,7 +534,7 @@ class spell_gen_trick : public SpellScriptLoader
break;
}
GetCaster()->CastSpell(target, spellId, true, NULL);
caster->CastSpell(target, spellId, true, NULL);
}
}
@@ -585,21 +569,18 @@ class spell_gen_trick_or_treat : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_TRICK))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_TREAT))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED))
if (!sSpellMgr->GetSpellInfo(SPELL_TRICK) || !sSpellMgr->GetSpellInfo(SPELL_TREAT) || !sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
GetCaster()->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
GetCaster()->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL);
caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL);
}
}
@@ -661,11 +642,14 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
{
PrepareSpellScript(spell_pvp_trinket_wotf_shared_cd_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF))
if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER) || !sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF))
return false;
return true;
}
@@ -673,10 +657,7 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
if (!caster)
return;
SpellInfo const* spellInfo = GetSpellInfo();
caster->AddSpellCooldown(spellInfo->Id, 0, time(NULL) + sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)->GetRecoveryTime() / IN_MILLISECONDS);
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
data << uint64(caster->GetGUID());
@@ -729,8 +710,9 @@ class spell_gen_animal_blood : public SpellScriptLoader
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetUnitOwner()->IsInWater())
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SPAWN_BLOOD_POOL, true);
if (Unit* owner = GetUnitOwner())
if (owner->IsInWater())
owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
}
void Register()
@@ -761,6 +743,11 @@ class spell_gen_divine_storm_cd_reset : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_divine_storm_cd_reset_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM))
@@ -770,9 +757,9 @@ class spell_gen_divine_storm_cd_reset : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* caster = GetCaster()->ToPlayer())
if (caster->HasSpellCooldown(SPELL_DIVINE_STORM))
caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true);
Player* caster = GetCaster()->ToPlayer();
if (caster->HasSpellCooldown(SPELL_DIVINE_STORM))
caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true);
}
void Register()
@@ -796,13 +783,15 @@ class spell_gen_gunship_portal : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_gunship_portal_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Battleground* bg = caster->ToPlayer()->GetBattleground())
Player* caster = GetCaster()->ToPlayer();
if (Battleground* bg = caster->GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_IC)
bg->DoAction(1, caster->GetGUID());
}
@@ -821,7 +810,7 @@ class spell_gen_gunship_portal : public SpellScriptLoader
enum parachuteIC
{
SPELL_PARACHUTE_IC = 66657
SPELL_PARACHUTE_IC = 66657,
};
class spell_gen_parachute_ic : public SpellScriptLoader
@@ -835,13 +824,9 @@ class spell_gen_parachute_ic : public SpellScriptLoader
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (!target->ToPlayer())
return;
if (target->ToPlayer()->m_movementInfo.fallTime > 2000)
target->CastSpell(target, SPELL_PARACHUTE_IC, true);
if (Player* target = GetTarget()->ToPlayer())
if (target->m_movementInfo.fallTime > 2000)
target->CastSpell(target, SPELL_PARACHUTE_IC, true);
}
void Register()
@@ -868,7 +853,7 @@ class spell_gen_dungeon_credit : public SpellScriptLoader
bool Load()
{
_handled = false;
return true;
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void CreditEncounter()
@@ -878,9 +863,9 @@ class spell_gen_dungeon_credit : public SpellScriptLoader
return;
_handled = true;
if (GetCaster()->GetTypeId() == TYPEID_UNIT)
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, GetCaster());
Unit* caster = GetCaster();
if (InstanceScript* instance = caster->GetInstanceScript())
instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, caster);
}
void Register()
@@ -906,9 +891,14 @@ class spell_gen_profession_research : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_profession_research_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
SpellCastResult CheckRequirement()
{
if (GetCaster()->GetTypeId() == TYPEID_PLAYER && HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
if (HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER);
return SPELL_FAILED_CUSTOM_ERROR;
@@ -978,19 +968,11 @@ class spell_generic_clone_weapon : public SpellScriptLoader
class spell_generic_clone_weapon_SpellScript : public SpellScript
{
PrepareSpellScript(spell_generic_clone_weapon_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED))
if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3) || !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND)
|| !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2) || !sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED))
return false;
return true;
}
@@ -999,57 +981,56 @@ class spell_generic_clone_weapon : public SpellScriptLoader
{
PreventHitDefaultEffect(effIndex);
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!target)
return;
uint32 spellId = uint32(GetSpellInfo()->Effects[EFFECT_0].CalcValue());
target->CastSpell(caster, spellId, true);
if (target->GetTypeId() == TYPEID_PLAYER)
return;
switch (GetSpellInfo()->Id)
if (Unit* target = GetHitUnit())
{
case SPELL_COPY_WEAPON:
case SPELL_COPY_WEAPON_2:
case SPELL_COPY_WEAPON_3:
uint32 spellId = uint32(GetSpellInfo()->Effects[EFFECT_0].CalcValue());
target->CastSpell(caster, spellId, true);
if (target->GetTypeId() == TYPEID_PLAYER)
return;
switch (GetSpellInfo()->Id)
{
if (Player* player = caster->ToPlayer())
case SPELL_COPY_WEAPON:
case SPELL_COPY_WEAPON_2:
case SPELL_COPY_WEAPON_3:
{
if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
if (Player* player = caster->ToPlayer())
{
if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
break;
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
break;
}
case SPELL_COPY_OFFHAND:
case SPELL_COPY_OFFHAND_2:
{
if (Player* player = caster->ToPlayer())
case SPELL_COPY_OFFHAND:
case SPELL_COPY_OFFHAND_2:
{
if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
if (Player* player = caster->ToPlayer())
{
if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
break;
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
break;
}
case SPELL_COPY_RANGED:
{
if (Player* player = caster->ToPlayer())
case SPELL_COPY_RANGED:
{
if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
if (Player* player = caster->ToPlayer())
{
if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
break;
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
break;
default:
break;
}
default:
break;
}
}
@@ -1095,10 +1076,10 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
void AchievementCredit(SpellEffIndex /*effIndex*/)
{
// but in effect handling OriginalCaster can become NULL
if (!GetOriginalCaster() || !GetHitGObj() || GetHitGObj()->GetGOInfo()->type != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
return;
GetOriginalCaster()->CastSpell(GetOriginalCaster(), SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
if (Unit* originalCaster = GetOriginalCaster())
if (GameObject* go = GetHitGObj())
if (GetHitGObj()->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
}
void Register()
@@ -1131,10 +1112,11 @@ class spell_gen_turkey_marker : public SpellScriptLoader
{
// store stack apply times, so we can pop them while they expire
_applyTimes.push_back(getMSTime());
Unit* target = GetTarget();
// on stack 15 cast the achievement crediting spell
if (GetStackAmount() >= 15)
GetTarget()->CastSpell(GetTarget(), SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID());
target->CastSpell(target, SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID());
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
@@ -1208,29 +1190,28 @@ class spell_gen_magic_rooster : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Player* target = GetHitPlayer();
if (!target)
return;
// prevent client crashes from stacking mounts
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL;
switch (target->getRace())
if (Player* target = GetHitPlayer())
{
case RACE_DRAENEI:
if (target->getGender() == GENDER_MALE)
spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE;
break;
case RACE_TAUREN:
if (target->getGender() == GENDER_MALE)
spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE;
break;
default:
break;
}
// prevent client crashes from stacking mounts
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
target->CastSpell(target, spellId, true);
uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL;
switch (target->getRace())
{
case RACE_DRAENEI:
if (target->getGender() == GENDER_MALE)
spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE;
break;
case RACE_TAUREN:
if (target->getGender() == GENDER_MALE)
spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE;
break;
default:
break;
}
target->CastSpell(target, spellId, true);
}
}
void Register()
@@ -1258,7 +1239,6 @@ public:
{
if (!GetCastItem())
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
return SPELL_CAST_OK;
}
@@ -1335,12 +1315,14 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
{
PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToPlayer())
return;
float factor;
uint16 baseItemLevel;
@@ -1379,21 +1361,23 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
};
class spell_gen_oracle_wolvar_reputation: public SpellScriptLoader
class spell_gen_oracle_wolvar_reputation : public SpellScriptLoader
{
public:
spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { }
public:
spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { }
class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript)
void HandleDummy(SpellEffIndex effIndex)
class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript);
if (Player* player = GetCaster()->ToPlayer())
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex effIndex)
{
Player* player = GetCaster()->ToPlayer();
uint32 factionId = GetSpellInfo()->Effects[effIndex].CalcValue();
int32 repChange = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
@@ -1410,18 +1394,16 @@ public:
// EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation
}
}
void Register()
{
OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
void Register()
SpellScript* GetSpellScript() const
{
OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_gen_oracle_wolvar_reputation_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_oracle_wolvar_reputation_SpellScript();
}
};
enum DamageReductionAura
@@ -1435,53 +1417,48 @@ enum DamageReductionAura
class spell_gen_damage_reduction_aura : public SpellScriptLoader
{
public:
spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { }
public:
spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { }
class spell_gen_damage_reduction_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_damage_reduction_AuraScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
class spell_gen_damage_reduction_AuraScript : public AuraScript
{
if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA))
return false;
return true;
}
PrepareAuraScript(spell_gen_damage_reduction_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA))
return false;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_RENEWED_HOPE) ||
target->HasAura(SPELL_VIGILANCE)))
target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
return new spell_gen_damage_reduction_AuraScript();
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DAMAGE_REDUCTION_AURA))
return;
if (target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_RENEWED_HOPE) ||
target->HasAura(SPELL_VIGILANCE))
return;
target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_damage_reduction_AuraScript();
}
};
class spell_gen_luck_of_the_draw : public SpellScriptLoader
@@ -1493,6 +1470,11 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
{
PrepareAuraScript(spell_gen_luck_of_the_draw_AuraScript);
bool Load()
{
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
// cheap hax to make it have update calls
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
@@ -1502,30 +1484,30 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
void Update(AuraEffect* /*effect*/)
{
if (GetUnitOwner()->GetTypeId() != TYPEID_PLAYER)
return;
const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(GetUnitOwner()->GetGUID());
LfgDungeonSet::const_iterator itr = dungeons.begin();
if (itr == dungeons.end())
if (Player* owner = GetUnitOwner()->ToPlayer())
{
const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(owner->GetGUID());
LfgDungeonSet::const_iterator itr = dungeons.begin();
if (itr == dungeons.end())
{
Remove(AURA_REMOVE_BY_DEFAULT);
return;
}
LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
if (Group* group = owner->GetGroup())
if (Map const* map = owner->GetMap())
if (group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
return; // in correct dungeon
Remove(AURA_REMOVE_BY_DEFAULT);
return;
}
LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
Group* group = GetUnitOwner()->ToPlayer()->GetGroup();
Map const* map = GetUnitOwner()->GetMap();
if (group && group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
return; // in correct dungeon
Remove(AURA_REMOVE_BY_DEFAULT);
}
void Register()
@@ -1541,6 +1523,178 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
}
};
enum DummyTrigger
{
SPELL_PERSISTANT_SHIELD_TRIGGERED = 26470,
SPELL_PERSISTANT_SHIELD = 26467,
};
class spell_gen_dummy_trigger : public SpellScriptLoader
{
public:
spell_gen_dummy_trigger() : SpellScriptLoader("spell_gen_dummy_trigger") { }
class spell_gen_dummy_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_dummy_trigger_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
if (SpellInfo const* triggeredByAuraSpell = GetTriggeringSpell())
if (triggeredByAuraSpell->Id == SPELL_PERSISTANT_SHIELD_TRIGGERED)
caster->CastCustomSpell(target, SPELL_PERSISTANT_SHIELD_TRIGGERED, &damage, NULL, NULL, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gen_dummy_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_dummy_trigger_SpellScript();
}
};
class spell_gen_spirit_healer_res : public SpellScriptLoader
{
public:
spell_gen_spirit_healer_res(): SpellScriptLoader("spell_gen_spirit_healer_res") { }
class spell_gen_spirit_healer_res_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_spirit_healer_res_SpellScript);
bool Load()
{
return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Player* originalCaster = GetOriginalCaster()->ToPlayer())
{
if (Unit* target = GetHitUnit())
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << uint64(target->GetGUID());
originalCaster->GetSession()->SendPacket(&data);
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gen_spirit_healer_res_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_spirit_healer_res_SpellScript();
}
};
enum TransporterBackfires
{
SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH = 23444,
SPELL_TRANSPORTER_EVIL_TWIN = 23445,
SPELL_TRANSPORTER_MALFUNCTION_MISS = 36902,
};
class spell_gen_gadgetzan_transporter_backfire : public SpellScriptLoader
{
public:
spell_gen_gadgetzan_transporter_backfire() : SpellScriptLoader("spell_gen_gadgetzan_transporter_backfire") { }
class spell_gen_gadgetzan_transporter_backfire_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_gadgetzan_transporter_backfire_SpellScript)
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_EVIL_TWIN)
|| !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_MISS))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
int32 r = irand(0, 119);
if (r < 20) // Transporter Malfunction - 1/6 polymorph
caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH, true);
else if (r < 100) // Evil Twin - 4/6 evil twin
caster->CastSpell(caster, SPELL_TRANSPORTER_EVIL_TWIN, true);
else // Transporter Malfunction - 1/6 miss the target
caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_MISS, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gen_gadgetzan_transporter_backfire_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_gadgetzan_transporter_backfire_SpellScript();
}
};
enum GnomishTransporter
{
SPELL_TRANSPORTER_SUCCESS = 23441,
SPELL_TRANSPORTER_FAILURE = 23446,
};
class spell_gen_gnomish_transporter : public SpellScriptLoader
{
public:
spell_gen_gnomish_transporter() : SpellScriptLoader("spell_gen_gnomish_transporter") { }
class spell_gen_gnomish_transporter_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_gnomish_transporter_SpellScript)
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_FAILURE))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
caster->CastSpell(caster, roll_chance_i(50) ? SPELL_TRANSPORTER_SUCCESS : SPELL_TRANSPORTER_FAILURE , true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gen_gnomish_transporter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_gnomish_transporter_SpellScript();
}
};
enum DalaranDisguiseSpells
{
SPELL_SUNREAVER_DISGUISE_TRIGGER = 69672,
@@ -1565,15 +1719,11 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader
switch (spellEntry->Id)
{
case SPELL_SUNREAVER_DISGUISE_TRIGGER:
if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
return false;
break;
case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
return false;
break;
}
@@ -1599,7 +1749,6 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader
default:
break;
}
GetCaster()->CastSpell(player, spellId, true);
}
}
@@ -2354,6 +2503,47 @@ class spell_gen_tournament_pennant : public SpellScriptLoader
}
};
enum ChaosBlast
{
SPELL_CHAOS_BLAST = 37675,
};
class spell_gen_chaos_blast : public SpellScriptLoader
{
public:
spell_gen_chaos_blast() : SpellScriptLoader("spell_gen_chaos_blast") { }
class spell_gen_chaos_blast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_chaos_blast_SpellScript)
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_CHAOS_BLAST))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 basepoints0 = 100;
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
caster->CastCustomSpell(target, SPELL_CHAOS_BLAST, &basepoints0, NULL, NULL, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gen_chaos_blast_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_chaos_blast_SpellScript();
}
};
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -2387,6 +2577,10 @@ void AddSC_generic_spell_scripts()
new spell_gen_oracle_wolvar_reputation();
new spell_gen_damage_reduction_aura();
new spell_gen_luck_of_the_draw();
new spell_gen_dummy_trigger();
new spell_gen_spirit_healer_res();
new spell_gen_gadgetzan_transporter_backfire();
new spell_gen_gnomish_transporter();
new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
new spell_gen_elune_candle();
@@ -2398,4 +2592,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_summon_tournament_mount();
new spell_gen_on_tournament_mount();
new spell_gen_tournament_pennant();
new spell_gen_chaos_blast();
}
+365 -372
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
@@ -45,219 +44,215 @@ enum HunterSpells
// 13161 Aspect of the Beast
class spell_hun_aspect_of_the_beast : public SpellScriptLoader
{
public:
spell_hun_aspect_of_the_beast() : SpellScriptLoader("spell_hun_aspect_of_the_beast") { }
public:
spell_hun_aspect_of_the_beast() : SpellScriptLoader("spell_hun_aspect_of_the_beast") { }
class spell_hun_aspect_of_the_beast_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_aspect_of_the_beast_AuraScript)
bool Validate(SpellInfo const* /*entry*/)
class spell_hun_aspect_of_the_beast_AuraScript : public AuraScript
{
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET))
return false;
return true;
}
PrepareAuraScript(spell_hun_aspect_of_the_beast_AuraScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*entry*/)
{
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET))
return false;
return true;
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Player* caster = GetCaster()->ToPlayer())
if (Pet* pet = caster->GetPet())
pet->RemoveAurasDueToSpell(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET);
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Player* caster = GetCaster()->ToPlayer())
if (caster->GetPet())
caster->CastSpell(caster, HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_of_the_beast_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
if (!GetCaster())
return;
Unit* caster = GetCaster();
if (caster->ToPlayer())
if (Pet* pet = caster->ToPlayer()->GetPet())
pet->RemoveAurasDueToSpell(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET);
return new spell_hun_aspect_of_the_beast_AuraScript();
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetCaster())
return;
Unit* caster = GetCaster();
if (caster->ToPlayer())
if (caster->ToPlayer()->GetPet())
caster->CastSpell(caster, HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET, true);
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_of_the_beast_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_hun_aspect_of_the_beast_AuraScript();
}
};
// 53209 Chimera Shot
class spell_hun_chimera_shot : public SpellScriptLoader
{
public:
spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { }
public:
spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { }
class spell_hun_chimera_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_chimera_shot_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
class spell_hun_chimera_shot_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SERPENT))
return false;
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_VIPER))
return false;
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SCORPID))
return false;
return true;
}
PrepareSpellScript(spell_hun_chimera_shot_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* unitTarget = GetHitUnit();
if (!unitTarget)
return;
uint32 spellId = 0;
int32 basePoint = 0;
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
bool Validate(SpellInfo const* /*spellEntry*/)
{
Aura* aura = i->second->GetBase();
if (aura->GetCasterGUID() != caster->GetGUID())
continue;
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;
if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
continue;
if (AuraEffect const* aurEff = aura->GetEffect(0))
{
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag[0] & 0x4000)
{
int32 TickCount = aurEff->GetTotalTicks();
spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT;
basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount());
ApplyPctN(basePoint, TickCount * 40);
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
else if (familyFlag[1] & 0x00000080)
{
int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER;
// Amount of one aura tick
basePoint = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
if (basePoint > casterBasePoint)
basePoint = casterBasePoint;
ApplyPctN(basePoint, TickCount * 60);
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
else if (familyFlag[0] & 0x00008000)
spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID;
// ?? nothing say in spell desc (possibly need addition check)
//if (familyFlag & 0x0000010000000000LL || // dot
// familyFlag & 0x0000100000000000LL) // stun
//{
// spellId = 53366; // 53366 Chimera Shot - Wyvern
//}
// Refresh aura duration
aura->RefreshDuration();
}
break;
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SERPENT) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_VIPER) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SCORPID))
return false;
return true;
}
if (spellId)
caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60));
}
void Register()
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
uint32 spellId = 0;
int32 basePoint = 0;
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
Aura* aura = i->second->GetBase();
if (aura->GetCasterGUID() != caster->GetGUID())
continue;
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;
if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
continue;
if (AuraEffect const* aurEff = aura->GetEffect(0))
{
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag[0] & 0x4000)
{
int32 TickCount = aurEff->GetTotalTicks();
spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT;
basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount());
ApplyPctN(basePoint, TickCount * 40);
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
else if (familyFlag[1] & 0x00000080)
{
int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER;
// Amount of one aura tick
basePoint = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
if (basePoint > casterBasePoint)
basePoint = casterBasePoint;
ApplyPctN(basePoint, TickCount * 60);
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
else if (familyFlag[0] & 0x00008000)
spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID;
// ?? nothing say in spell desc (possibly need addition check)
//if (familyFlag & 0x0000010000000000LL || // dot
// familyFlag & 0x0000100000000000LL) // stun
//{
// spellId = 53366; // 53366 Chimera Shot - Wyvern
//}
// Refresh aura duration
aura->RefreshDuration();
}
break;
}
if (spellId)
caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60));
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
return new spell_hun_chimera_shot_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_chimera_shot_SpellScript();
}
};
// 53412 Invigoration
class spell_hun_invigoration : public SpellScriptLoader
{
public:
spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { }
public:
spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { }
class spell_hun_invigoration_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_invigoration_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
class spell_hun_invigoration_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_INVIGORATION_TRIGGERED))
return false;
return true;
}
PrepareSpellScript(spell_hun_invigoration_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_INVIGORATION_TRIGGERED))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
if (roll_chance_i(aurEff->GetAmount()))
unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
if (Unit* unitTarget = GetHitUnit())
if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
if (roll_chance_i(aurEff->GetAmount()))
unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true);
return new spell_hun_invigoration_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_invigoration_SpellScript();
}
};
class spell_hun_last_stand_pet : public SpellScriptLoader
{
public:
spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { }
public:
spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { }
class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_last_stand_pet_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
return false;
return true;
}
PrepareSpellScript(spell_hun_last_stand_pet_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
Unit* caster = GetCaster();
int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
return new spell_hun_last_stand_pet_SpellScript();
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_last_stand_pet_SpellScript();
}
};
class spell_hun_masters_call : public SpellScriptLoader
@@ -267,14 +262,11 @@ class spell_hun_masters_call : public SpellScriptLoader
class spell_hun_masters_call_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_masters_call_SpellScript)
PrepareSpellScript(spell_hun_masters_call_SpellScript);
bool Validate(SpellInfo const* spellEntry)
{
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_MASTERS_CALL_TRIGGERED))
return false;
if (!sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_0].CalcValue()))
return false;
if (!sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_1].CalcValue()))
if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_MASTERS_CALL_TRIGGERED) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_0].CalcValue()) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_1].CalcValue()))
return false;
return true;
}
@@ -312,80 +304,86 @@ class spell_hun_masters_call : public SpellScriptLoader
class spell_hun_readiness : public SpellScriptLoader
{
public:
spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { }
public:
spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { }
class spell_hun_readiness_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_readiness_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
class spell_hun_readiness_SpellScript : public SpellScript
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
PrepareSpellScript(spell_hun_readiness_SpellScript);
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
bool Load()
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
///! If spellId in cooldown map isn't valid, the above will return a null pointer.
if (spellInfo &&
spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
spellInfo->Id != HUNTER_SPELL_READINESS &&
spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH &&
spellInfo->GetRecoveryTime() > 0)
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
}
void Register()
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
///! If spellId in cooldown map isn't valid, the above will return a null pointer.
if (spellInfo &&
spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
spellInfo->Id != HUNTER_SPELL_READINESS &&
spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH &&
spellInfo->GetRecoveryTime() > 0)
caster->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Readiness
OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
// add dummy effect spell handler to Readiness
OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_hun_readiness_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_readiness_SpellScript();
}
};
// 37506 Scatter Shot
class spell_hun_scatter_shot : public SpellScriptLoader
{
public:
spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { }
public:
spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { }
class spell_hun_scatter_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_scatter_shot_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
class spell_hun_scatter_shot_SpellScript : public SpellScript
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
PrepareSpellScript(spell_hun_scatter_shot_SpellScript);
// break Auto Shot and autohit
caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
caster->AttackStop();
caster->ToPlayer()->SendAttackSwingCancelAttack();
}
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void Register()
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
// break Auto Shot and autohit
caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
caster->AttackStop();
caster->SendAttackSwingCancelAttack();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_hun_scatter_shot_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_scatter_shot_SpellScript();
}
};
// 53302, 53303, 53304 Sniper Training
@@ -397,169 +395,164 @@ enum eSniperTrainingSpells
class spell_hun_sniper_training : public SpellScriptLoader
{
public:
spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { }
public:
spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { }
class spell_hun_sniper_training_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_sniper_training_AuraScript)
bool Validate(SpellInfo const* /*entry*/)
class spell_hun_sniper_training_AuraScript : public AuraScript
{
if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_R1))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_BUFF_R1))
return false;
return true;
}
PrepareAuraScript(spell_hun_sniper_training_AuraScript);
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (aurEff->GetAmount() > 0)
return;
Unit* caster = GetCaster();
if (!caster)
return;
uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
Unit* target = GetTarget();
if (!target->HasAura(spellId))
bool Validate(SpellInfo const* /*entry*/)
{
SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId);
Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target;
triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_R1) || !sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_BUFF_R1))
return false;
return true;
}
}
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
Unit* target = GetUnitOwner();
if (Player* playerTarget = target->ToPlayer())
void HandlePeriodic(AuraEffect const* aurEff)
{
int32 baseAmount = aurEff->GetBaseAmount();
int32 amount = playerTarget->isMoving() ?
target->CalculateSpellDamage(target, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
aurEff->GetAmount() - 1;
aurEff->SetAmount(amount);
PreventDefaultAction();
if (aurEff->GetAmount() <= 0)
{
Unit* caster = GetCaster();
uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
if (Unit* target = GetTarget())
if (!target->HasAura(spellId))
{
SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId);
Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target;
triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
}
}
}
}
void Register()
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
if (Player* playerTarget = GetUnitOwner()->ToPlayer())
{
int32 baseAmount = aurEff->GetBaseAmount();
int32 amount = playerTarget->isMoving() ?
playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
aurEff->GetAmount() - 1;
aurEff->SetAmount(amount);
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
return new spell_hun_sniper_training_AuraScript();
}
};
AuraScript* GetAuraScript() const
{
return new spell_hun_sniper_training_AuraScript();
}
};
class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader
{
public:
spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { }
public:
spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { }
class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED))
return false;
if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
return false;
return true;
}
PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
bool Load()
{
if (!GetCaster()->isPet())
return false;
return true;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED) || !sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* owner = caster->GetOwner())
if (!caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
{
owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true);
caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true);
}
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
Unit* caster = GetCaster();
Unit* owner = caster->GetOwner();
if (!owner || caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
return;
owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true);
caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true);
return new spell_hun_pet_heart_of_the_phoenix_SpellScript();
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
bool Load()
{
if (!GetCaster()->isPet())
return false;
return true;
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_pet_heart_of_the_phoenix_SpellScript();
}
};
class spell_hun_pet_carrion_feeder : public SpellScriptLoader
{
public:
spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { }
public:
spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { }
class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED))
return false;
return true;
}
PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript);
bool Load()
{
if (!GetCaster()->isPet())
return false;
return true;
}
SpellCastResult CheckIfCorpseNear()
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED))
return false;
return true;
}
SpellCastResult CheckIfCorpseNear()
{
Unit* caster = GetCaster();
float max_range = GetSpellInfo()->GetMaxRange(false);
WorldObject* result = NULL;
// search for nearby enemy corpse in range
Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY);
Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
if (!result)
return SPELL_FAILED_NO_EDIBLE_CORPSES;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false);
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear);
}
};
SpellScript* GetSpellScript() const
{
Unit* caster = GetCaster();
float max_range = GetSpellInfo()->GetMaxRange(false);
WorldObject* result = NULL;
// search for nearby enemy corpse in range
Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY);
Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
if (!result)
return SPELL_FAILED_NO_EDIBLE_CORPSES;
return SPELL_CAST_OK;
return new spell_hun_pet_carrion_feeder_SpellScript();
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false);
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear);
}
bool Load()
{
if (!GetCaster()->isPet())
return false;
return true;
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_pet_carrion_feeder_SpellScript();
}
};
void AddSC_hunter_spell_scripts()
File diff suppressed because it is too large Load Diff
+74 -72
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_mage_".
*/
#include "ScriptPCH.h"
enum MageSpells
{
@@ -45,7 +44,8 @@ class spell_mage_blast_wave : public SpellScriptLoader
class spell_mage_blast_wave_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_blast_wave_SpellScript)
PrepareSpellScript(spell_mage_blast_wave_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_BLAST_WAVE))
@@ -78,16 +78,19 @@ class spell_mage_cold_snap : public SpellScriptLoader
class spell_mage_cold_snap_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_cold_snap_SpellScript)
PrepareSpellScript(spell_mage_cold_snap_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* caster = GetCaster()->ToPlayer();
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
const SpellCooldowns& cm = caster->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
@@ -96,7 +99,7 @@ class spell_mage_cold_snap : public SpellScriptLoader
(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0)
{
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
caster->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
@@ -123,7 +126,8 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader
class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript)
PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript);
static const uint32 spell_list[6];
bool Validate(SpellInfo const* /*spellEntry*/)
@@ -172,14 +176,11 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
class spell_mage_summon_water_elemental_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript)
PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
return false;
return true;
}
@@ -210,78 +211,79 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
// Frost Warding
class spell_mage_frost_warding_trigger : public SpellScriptLoader
{
public:
spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { }
public:
spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { }
class spell_mage_frost_warding_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript);
enum Spells
class spell_mage_frost_warding_trigger_AuraScript : public AuraScript
{
SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776,
SPELL_MAGE_FROST_WARDING_R1 = 28332,
};
PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED)
&& sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1);
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
enum Spells
{
int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776,
SPELL_MAGE_FROST_WARDING_R1 = 28332,
};
if (roll_chance_i(chance))
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1))
return false;
return true;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
{
absorbAmount = dmgInfo.GetDamage();
int32 bp = absorbAmount;
target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
if (roll_chance_i(chance))
{
absorbAmount = dmgInfo.GetDamage();
int32 bp = absorbAmount;
target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
}
}
void Register()
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0);
return new spell_mage_frost_warding_trigger_AuraScript();
}
};
AuraScript* GetAuraScript() const
{
return new spell_mage_frost_warding_trigger_AuraScript();
}
};
class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript
{
public:
enum Spells
{
SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
};
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
&& sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
}
void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
public:
enum Spells
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
};
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
&& sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
}
void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
}
};
// Incanter's Absorption
+290 -242
View File
@@ -21,8 +21,9 @@
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
#include "Unit.h"
enum PaladinSpells
{
@@ -46,323 +47,369 @@ enum PaladinSpells
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public SpellScriptLoader
{
public:
spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
public:
spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
class spell_pal_ardent_defender_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
uint32 absorbPct, healPct;
enum Spell
class spell_pal_ardent_defender_AuraScript : public AuraScript
{
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235,
PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
uint32 absorbPct, healPct;
enum Spell
{
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235,
};
bool Load()
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);
int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePctN(damageToReduce, absorbPct);
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
};
bool Load()
AuraScript* GetAuraScript() const
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->ToPlayer();
return new spell_pal_ardent_defender_AuraScript();
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);
int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePctN(damageToReduce, absorbPct);
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_pal_ardent_defender_AuraScript();
}
};
class spell_pal_blessing_of_faith : public SpellScriptLoader
{
public:
spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { }
public:
spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { }
class spell_pal_blessing_of_faith_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
class spell_pal_blessing_of_faith_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
return false;
return true;
}
PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
bool Validate(SpellInfo const* /*spellEntry*/)
{
uint32 spell_id = 0;
switch (unitTarget->getClass())
{
case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
default: return; // ignore for non-healing classes
}
GetCaster()->CastSpell(GetCaster(), spell_id, true);
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
return false;
return true;
}
}
void Register()
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
uint32 spell_id = 0;
switch (unitTarget->getClass())
{
case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
default: return; // ignore for non-healing classes
}
Unit* caster = GetCaster();
caster->CastSpell(caster, spell_id, true);
}
}
void Register()
{
// add dummy effect spell handler to Blessing of Faith
OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
// add dummy effect spell handler to Blessing of Faith
OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_pal_blessing_of_faith_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_blessing_of_faith_SpellScript();
}
};
// 20911 Blessing of Sanctuary
// 25899 Greater Blessing of Sanctuary
class spell_pal_blessing_of_sanctuary : public SpellScriptLoader
{
public:
spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { }
public:
spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { }
class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript)
bool Validate(SpellInfo const* /*entry*/)
class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF))
return false;
return true;
}
PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
bool Validate(SpellInfo const* /*entry*/)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const
{
Unit* target = GetTarget();
if (Unit* pCaster = GetCaster())
pCaster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
return new spell_pal_blessing_of_sanctuary_AuraScript();
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const
{
return new spell_pal_blessing_of_sanctuary_AuraScript();
}
};
// 63521 Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScriptLoader
{
public:
spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { }
public:
spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { }
class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA))
return false;
return true;
}
PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA))
aura->RefreshDuration();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA))
aura->RefreshDuration();
return new spell_pal_guarded_by_the_light_SpellScript();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_guarded_by_the_light_SpellScript();
}
};
class spell_pal_holy_shock : public SpellScriptLoader
{
public:
spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { }
public:
spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { }
class spell_pal_holy_shock_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock_SpellScript)
bool Validate(SpellInfo const* spellEntry)
class spell_pal_holy_shock_SpellScript : public SpellScript
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
return false;
PrepareSpellScript(spell_pal_holy_shock_SpellScript)
bool Validate(SpellInfo const* spellEntry)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
return false;
// can't use other spell than holy shock due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
// can't use other spell than holy shock due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true))
return false;
if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
return true;
}
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
if (Unit* unitTarget = GetHitUnit())
{
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
}
}
}
void Register()
void Register()
{
// add dummy effect spell handler to Holy Shock
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
// add dummy effect spell handler to Holy Shock
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_pal_holy_shock_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_holy_shock_SpellScript();
}
};
class spell_pal_judgement_of_command : public SpellScriptLoader
{
public:
spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { }
public:
spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { }
class spell_pal_judgement_of_command_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_judgement_of_command_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
class spell_pal_judgement_of_command_SpellScript : public SpellScript
{
if (Unit* unitTarget = GetHitUnit())
if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue()))
GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
}
PrepareSpellScript(spell_pal_judgement_of_command_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue()))
GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
}
void Register()
void Register()
{
// add dummy effect spell handler to Judgement of Command
OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
// add dummy effect spell handler to Judgement of Command
OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
return new spell_pal_judgement_of_command_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_judgement_of_command_SpellScript();
}
};
class spell_pal_divine_storm : public SpellScriptLoader
{
public:
spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { }
public:
spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { }
class spell_pal_divine_storm_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_divine_storm_SpellScript);
uint32 healPct;
bool Load()
class spell_pal_divine_storm_SpellScript : public SpellScript
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
PrepareSpellScript(spell_pal_divine_storm_SpellScript);
void TriggerHeal()
uint32 healPct;
bool Validate(SpellInfo const* /* spell */)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_DUMMY))
return false;
return true;
}
bool Load()
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
void TriggerHeal()
{
Unit* caster = GetCaster();
caster->CastCustomSpell(SPELL_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true);
}
void Register()
{
AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal);
}
};
SpellScript* GetSpellScript() const
{
GetCaster()->CastCustomSpell(SPELL_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, GetCaster(), true);
return new spell_pal_divine_storm_SpellScript();
}
};
void Register()
class spell_pal_divine_storm_dummy : public SpellScriptLoader
{
public:
spell_pal_divine_storm_dummy() : SpellScriptLoader("spell_pal_divine_storm_dummy") { }
class spell_pal_divine_storm_dummy_SpellScript : public SpellScript
{
AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal);
}
};
PrepareSpellScript(spell_pal_divine_storm_dummy_SpellScript);
SpellScript* GetSpellScript() const
{
return new spell_pal_divine_storm_SpellScript();
}
bool Validate(SpellInfo const* /* spell */)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_HEAL))
return false;
return true;
}
void CountTargets(std::list<Unit*>& targetList)
{
_targetCount = targetList.size();
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (!_targetCount || ! GetHitUnit())
return;
int32 heal = GetEffectValue() / _targetCount;
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_DIVINE_STORM_HEAL, &heal, NULL, NULL, true);
}
private:
uint32 _targetCount;
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnUnitTargetSelect += SpellUnitTargetFn(spell_pal_divine_storm_dummy_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_divine_storm_dummy_SpellScript();
}
};
void AddSC_paladin_spell_scripts()
@@ -374,4 +421,5 @@ void AddSC_paladin_spell_scripts()
new spell_pal_holy_shock();
new spell_pal_judgement_of_command();
new spell_pal_divine_storm();
new spell_pal_divine_storm_dummy();
}
+25 -25
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
@@ -49,7 +48,9 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL) != NULL;
if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL))
return false;
return true;
}
bool Load()
@@ -101,11 +102,8 @@ class spell_pri_mana_burn : public SpellScriptLoader
void HandleAfterHit()
{
Unit* unitTarget = GetHitUnit();
if (!unitTarget)
return;
unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
if (Unit* unitTarget = GetHitUnit())
unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
}
void Register()
@@ -204,18 +202,19 @@ class spell_pri_penance : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* unitTarget = GetHitUnit();
if (!unitTarget || !unitTarget->isAlive())
return;
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
if(!unitTarget->isAlive())
return;
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
}
}
void Register()
@@ -243,7 +242,9 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) && sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1);
if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1))
return false;
return true;
}
void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
@@ -251,14 +252,13 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
Unit* caster = GetCaster();
if (!caster)
return;
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
if (Unit* caster = GetCaster())
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
void Register()
File diff suppressed because it is too large Load Diff
+149 -151
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum RogueSpells
@@ -29,120 +28,114 @@ enum RogueSpells
ROGUE_SPELL_SHIV_TRIGGERED = 5940,
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
ROGUE_SPELL_PREY_ON_THE_WEAK = 58670,
ROGUE_SPELL_CHEAT_DEATH_COOLDOWN = 31231,
};
// Cheat Death
class spell_rog_cheat_death : public SpellScriptLoader
{
public:
spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
public:
spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
class spell_rog_cheat_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rog_cheat_death_AuraScript);
uint32 absorbChance;
enum Spell
class spell_rog_cheat_death_AuraScript : public AuraScript
{
ROG_SPELL_CHEAT_DEATH_COOLDOWN = 31231,
PrepareAuraScript(spell_rog_cheat_death_AuraScript);
uint32 absorbChance;
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN))
return false;
return true;
}
bool Load()
{
absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->ToPlayer();
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Player* target = GetTarget()->ToPlayer();
if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance))
return;
target->CastSpell(target, ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, true);
target->AddSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60);
uint32 health10 = target->CountPctFromMaxHealth(10);
// hp > 10% - absorb hp till 10%
if (target->GetHealth() > health10)
absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
// hp lower than 10% - absorb everything
else
absorbAmount = dmgInfo.GetDamage();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
}
};
bool Validate(SpellInfo const* /*spellEntry*/)
AuraScript* GetAuraScript() const
{
return sSpellMgr->GetSpellInfo(ROG_SPELL_CHEAT_DEATH_COOLDOWN);
return new spell_rog_cheat_death_AuraScript();
}
bool Load()
{
absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->ToPlayer();
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (dmgInfo.GetDamage() < target->GetHealth())
return;
if (target->ToPlayer()->HasSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN))
return;
if (!roll_chance_i(absorbChance))
return;
target->CastSpell(target, ROG_SPELL_CHEAT_DEATH_COOLDOWN, true);
target->ToPlayer()->AddSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60);
uint32 health10 = target->CountPctFromMaxHealth(10);
// hp > 10% - absorb hp till 10%
if (target->GetHealth() > health10)
absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
// hp lower than 10% - absorb everything
else
absorbAmount = dmgInfo.GetDamage();
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_rog_cheat_death_AuraScript();
}
};
// 31130 - Nerves of Steel
class spell_rog_nerves_of_steel : public SpellScriptLoader
{
public:
spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
public:
spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
class spell_rog_nerves_of_steel_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
uint32 absorbPct;
bool Load()
class spell_rog_nerves_of_steel_AuraScript : public AuraScript
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
// Set absorbtion amount to unlimited
amount = -1;
return new spell_rog_nerves_of_steel_AuraScript();
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_rog_nerves_of_steel_AuraScript();
}
};
class spell_rog_preparation : public SpellScriptLoader
@@ -152,7 +145,13 @@ class spell_rog_preparation : public SpellScriptLoader
class spell_rog_preparation_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_preparation_SpellScript)
PrepareSpellScript(spell_rog_preparation_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_GLYPH_OF_PREPARATION))
@@ -162,12 +161,10 @@ class spell_rog_preparation : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* caster = GetCaster()->ToPlayer();
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
const SpellCooldowns& cm = caster->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
@@ -176,14 +173,14 @@ class spell_rog_preparation : public SpellScriptLoader
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
caster->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
caster->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
@@ -216,7 +213,8 @@ public:
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
{
PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript)
PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_PREY_ON_THE_WEAK))
@@ -259,7 +257,13 @@ class spell_rog_shiv : public SpellScriptLoader
class spell_rog_shiv_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_shiv_SpellScript)
PrepareSpellScript(spell_rog_shiv_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_SHIV_TRIGGERED))
@@ -270,9 +274,6 @@ class spell_rog_shiv : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Unit* unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
@@ -297,8 +298,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader
class spell_rog_deadly_poison_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_deadly_poison_SpellScript)
PrepareSpellScript(spell_rog_deadly_poison_SpellScript);
bool Load()
{
@@ -309,13 +309,10 @@ class spell_rog_deadly_poison : public SpellScriptLoader
void HandleBeforeHit()
{
Unit* target = GetHitUnit();
if (!target)
return;
// Deadly Poison
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
_stackAmount = aurEff->GetBase()->GetStackAmount();
if (Unit* target = GetHitUnit())
// Deadly Poison
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
_stackAmount = aurEff->GetBase()->GetStackAmount();
}
void HandleAfterHit()
@@ -324,49 +321,50 @@ class spell_rog_deadly_poison : public SpellScriptLoader
return;
Player* player = GetCaster()->ToPlayer();
Unit* target = GetHitUnit();
if (!target)
return;
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (item == GetCastItem())
item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item)
return;
// item combat enchantments
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
if (Unit* target = GetHitUnit())
{
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
if (!enchant)
continue;
for (uint8 s = 0; s < 3; ++s)
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (item == GetCastItem())
item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item)
return;
// item combat enchantments
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
if (!enchant)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
if (!spellInfo)
for (uint8 s = 0; s < 3; ++s)
{
sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]);
continue;
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
if (!spellInfo)
{
sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]);
continue;
}
// Proc only rogue poisons
if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
continue;
// Do not reproc deadly
if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
continue;
if (spellInfo->IsPositive())
player->CastSpell(player, enchant->spellid[s], true, item);
else
player->CastSpell(target, enchant->spellid[s], true, item);
}
// Proc only rogue poisons
if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
continue;
// Do not reproc deadly
if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
continue;
if (spellInfo->IsPositive())
player->CastSpell(player, enchant->spellid[s], true, item);
else
player->CastSpell(target, enchant->spellid[s], true, item);
}
}
}
+266 -38
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum ShamanSpells
@@ -94,9 +93,7 @@ class spell_sha_fire_nova : public SpellScriptLoader
bool Validate(SpellInfo const* spellEntry)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1))
return false;
if (sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1) || sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
@@ -119,13 +116,15 @@ class spell_sha_fire_nova : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank))
if (Unit* caster = GetCaster())
{
Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
if (totem && totem->isTotem())
caster->CastSpell(totem, spellId, true);
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank))
{
Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
if (totem && totem->isTotem())
caster->CastSpell(totem, spellId, true);
}
}
}
@@ -154,30 +153,28 @@ class spell_sha_mana_tide_totem : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE))
return false;
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM))
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->getPowerType() == POWER_MANA)
if (Unit* caster = GetCaster())
if (Unit* unitTarget = GetHitUnit())
{
int32 effValue = GetEffectValue();
// Glyph of Mana Tide
if (Unit* owner = caster->GetOwner())
if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
effValue += dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
if (unitTarget->getPowerType() == POWER_MANA)
{
int32 effValue = GetEffectValue();
// Glyph of Mana Tide
if (Unit* owner = caster->GetOwner())
if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
effValue += dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
}
}
}
}
void Register()
@@ -204,22 +201,20 @@ class spell_sha_earthbind_totem : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM))
return false;
if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER))
if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (Unit* caster = aurEff->GetBase()->GetCaster())
if (TempSummon* summon = caster->ToTempSummon())
if (Unit* owner = summon->GetOwner())
if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE))
caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
if (Unit* target = GetTarget())
if (Unit* caster = aurEff->GetBase()->GetCaster())
if (TempSummon* summon = caster->ToTempSummon())
if (Unit* owner = summon->GetOwner())
if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE))
caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
}
void Register()
@@ -257,7 +252,8 @@ class spell_sha_bloodlust : public SpellScriptLoader
void ApplyDebuff()
{
GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_SATED, true);
if (Unit* target = GetHitUnit())
target->CastSpell(target, SHAMAN_SPELL_SATED, true);
}
void Register()
@@ -298,7 +294,8 @@ class spell_sha_heroism : public SpellScriptLoader
void ApplyDebuff()
{
GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_EXHAUSTION, true);
if (Unit* target = GetHitUnit())
target->CastSpell(target, SHAMAN_SPELL_EXHAUSTION, true);
}
void Register()
@@ -316,6 +313,232 @@ class spell_sha_heroism : public SpellScriptLoader
}
};
enum AncestralAwakeningProc
{
SPELL_ANCESTRAL_AWAKENING_PROC = 52752,
};
class spell_sha_ancestral_awakening_proc : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { }
class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_ANCESTRAL_AWAKENING_PROC))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
if (GetCaster() && GetHitUnit())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_ancestral_awakening_proc_SpellScript();
}
};
enum CleansingTotemPulse
{
SPELL_CLEANSING_TOTEM_EFFECT = 52025,
};
class spell_sha_cleansing_totem_pulse : public SpellScriptLoader
{
public:
spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { }
class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_CLEANSING_TOTEM_EFFECT))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 bp = 1;
if (GetCaster() && GetHitUnit() && GetOriginalCaster())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_cleansing_totem_pulse_SpellScript();
}
};
enum HealingStreamTotem
{
SPELL_GLYPH_OF_HEALING_STREAM_TOTEM = 55456,
ICON_ID_RESTORATIVE_TOTEMS = 338,
SPELL_HEALING_STREAM_TOTEM_HEAL = 52042,
};
class spell_sha_healing_stream_totem : public SpellScriptLoader
{
public:
spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { }
class spell_sha_healing_stream_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_HEALING_STREAM_TOTEM_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
SpellInfo const* triggeringSpell = GetTriggeringSpell();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
{
if (Unit* owner = caster->GetOwner())
{
if (triggeringSpell)
damage = int32(owner->SpellHealingBonus(target, triggeringSpell, damage, HEAL));
// Restorative Totems
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, ICON_ID_RESTORATIVE_TOTEMS, 1))
AddPctN(damage, dummy->GetAmount());
// Glyph of Healing Stream Totem
if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0))
AddPctN(damage, aurEff->GetAmount());
}
caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_healing_stream_totem_SpellScript();
}
};
enum ManaSpringTotem
{
SPELL_MANA_SPRING_TOTEM_ENERGIZE = 52032,
};
class spell_sha_mana_spring_totem : public SpellScriptLoader
{
public:
spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { }
class spell_sha_mana_spring_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MANA_SPRING_TOTEM_ENERGIZE))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
if (target->getPowerType() == POWER_MANA)
caster->CastCustomSpell(target, SPELL_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_mana_spring_totem_SpellScript();
}
};
class spell_sha_lava_lash : public SpellScriptLoader
{
public:
spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { }
class spell_sha_lava_lash_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_lava_lash_SpellScript)
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Player* caster = GetCaster()->ToPlayer())
{
int32 damage = GetEffectValue();
int32 hitDamage = GetHitDamage();
if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
// Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
AddPctN(hitDamage, damage);
SetHitDamage(hitDamage);
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_lava_lash_SpellScript();
}
};
void AddSC_shaman_spell_scripts()
{
new spell_sha_astral_shift();
@@ -324,4 +547,9 @@ void AddSC_shaman_spell_scripts()
new spell_sha_earthbind_totem();
new spell_sha_bloodlust();
new spell_sha_heroism();
new spell_sha_ancestral_awakening_proc();
new spell_sha_cleansing_totem_pulse();
new spell_sha_healing_stream_totem();
new spell_sha_mana_spring_totem();
new spell_sha_lava_lash();
}
+149 -15
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_warl_".
*/
#include "ScriptPCH.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
@@ -99,15 +98,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
return false;
if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
return false;
if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
return false;
if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
return false;
if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
return false;
return true;
}
@@ -172,9 +163,7 @@ class spell_warl_create_healthstone : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1))
return false;
if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2))
if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1) || !sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2))
return false;
return true;
}
@@ -267,7 +256,8 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), GetEffectValue(), true);
Unit* caster = GetCaster();
caster->CastSpell(caster, GetEffectValue(), true);
}
void Register()
@@ -293,7 +283,8 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetTargetUnit());
if (GetTargetUnit())
unitList.remove(GetTargetUnit());
}
void Register()
@@ -308,6 +299,147 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader
}
};
enum Soulshatter
{
SPELL_SOULSHATTER = 32835,
};
class spell_warl_soulshatter : public SpellScriptLoader
{
public:
spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { }
class spell_warl_soulshatter_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_soulshatter_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_SOULSHATTER))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
{
sLog->outString("THREATREDUCTION");
caster->CastSpell(target, SPELL_SOULSHATTER, true);
} else
sLog->outString("can have threat? %b . threat number? %f ",target->CanHaveThreatList(),target->getThreatManager().getThreat(caster));
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_soulshatter_SpellScript();
}
};
enum LifeTap
{
SPELL_LIFE_TAP_RANK_6 = 11689,
SPELL_LIFE_TAP_RANK_7 = 27222,
SPELL_LIFE_TAP_RANK_8 = 57946,
SPELL_LIFE_TAP_ENERGIZE = 31818,
SPELL_LIFE_TAP_ENERGIZE_2 = 32553,
ICON_ID_IMPROVED_LIFE_TAP = 208,
ICON_ID_MANA_FEED = 1982,
};
class spell_warl_life_tap : public SpellScriptLoader
{
public:
spell_warl_life_tap() : SpellScriptLoader("spell_warl_life_tap") { }
class spell_warl_life_tap_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_life_tap_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_6) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_7)
|| !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_8) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE)
|| !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE_2))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
if (Unit* target = GetHitUnit())
{
SpellInfo const* spellInfo = GetSpellInfo();
float spFactor = 0.0f;
int32 damage = int32(GetEffectValue() + (6.3875 * spellInfo->BaseLevel));
switch (spellInfo->Id)
{
case SPELL_LIFE_TAP_RANK_6: spFactor = 0.2f; break;
case SPELL_LIFE_TAP_RANK_7:
case SPELL_LIFE_TAP_RANK_8: spFactor = 0.5f; break;
default: break;
}
int32 mana = int32(damage + (caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor));
// Shouldn't Appear in Combat Log
target->ModifyHealth(-damage);
// Improved Life Tap mod
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, ICON_ID_IMPROVED_LIFE_TAP, 0))
AddPctN(mana, aurEff->GetAmount());
caster->CastCustomSpell(target, SPELL_LIFE_TAP_ENERGIZE, &mana, NULL, NULL, false);
// Mana Feed
int32 manaFeedVal = 0;
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, ICON_ID_MANA_FEED, 0))
manaFeedVal = aurEff->GetAmount();
if (manaFeedVal > 0)
{
ApplyPctN(manaFeedVal, mana);
caster->CastCustomSpell(caster, SPELL_LIFE_TAP_ENERGIZE_2, &manaFeedVal, NULL, NULL, true, NULL);
}
}
}
SpellCastResult CheckCast()
{
if ((int32(GetCaster()->GetHealth()) > int32(GetSpellInfo()->Effects[EFFECT_0].CalcValue() + (6.3875 * GetSpellInfo()->BaseLevel))))
{
return SPELL_CAST_OK;
}
return SPELL_FAILED_FIZZLE;
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warl_life_tap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnCheckCast += SpellCheckCastFn(spell_warl_life_tap_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_life_tap_SpellScript();
}
};
void AddSC_warlock_spell_scripts()
{
new spell_warl_banish();
@@ -316,4 +448,6 @@ void AddSC_warlock_spell_scripts()
new spell_warl_everlasting_affliction();
new spell_warl_ritual_of_doom_effect();
new spell_warl_seed_of_corruption();
new spell_warl_soulshatter();
new spell_warl_life_tap();
}
+285 -17
View File
@@ -21,7 +21,6 @@
* Scriptnames of files in this file should be prefixed with "spell_warr_".
*/
#include "ScriptPCH.h"
enum WarriorSpells
{
@@ -46,8 +45,11 @@ class spell_warr_last_stand : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 healthModSpellBasePoints0 = int32(GetCaster()->CountPctFromMaxHealth(30));
GetCaster()->CastCustomSpell(GetCaster(), WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
if (Unit* caster = GetCaster())
{
int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
caster->CastCustomSpell(caster, WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
}
}
void Register()
@@ -74,7 +76,8 @@ class spell_warr_improved_spell_reflection : public SpellScriptLoader
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetCaster());
if (GetCaster())
unitList.remove(GetCaster());
}
void Register()
@@ -115,23 +118,19 @@ public:
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
if (Unit* target = GetTarget())
target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (!target->HasAura(SPELL_DAMAGE_REDUCTION_AURA))
return;
if (target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_RENEWED_HOPE))
return;
target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
if (Unit* target = GetTarget())
{
if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
target->HasAura(SPELL_RENEWED_HOPE)))
target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
}
}
void Register()
@@ -148,9 +147,278 @@ public:
}
};
enum DeepWounds
{
SPELL_DEEP_WOUNDS_RANK_1 = 12162,
SPELL_DEEP_WOUNDS_RANK_2 = 12850,
SPELL_DEEP_WOUNDS_RANK_3 = 12868,
SPELL_DEEP_WOUNDS_RANK_PERIODIC = 12721,
};
class spell_warr_deep_wounds : public SpellScriptLoader
{
public:
spell_warr_deep_wounds() : SpellScriptLoader("spell_warr_deep_wounds") { }
class spell_warr_deep_wounds_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_deep_wounds_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_1) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_2) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_3))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
{
// apply percent damage mods
damage = caster->SpellDamageBonus(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id));
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC);
uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude;
// Add remaining ticks to damage done
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID()))
damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
damage = damage / ticks;
caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warr_deep_wounds_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warr_deep_wounds_SpellScript();
}
};
enum Charge
{
SPELL_JUGGERNAUT_CRIT_BONUS_TALENT = 64976,
SPELL_JUGGERNAUT_CRIT_BONUS_BUFF = 65156,
SPELL_CHARGE = 34846,
};
class spell_warr_charge : public SpellScriptLoader
{
public:
spell_warr_charge() : SpellScriptLoader("spell_warr_charge") { }
class spell_warr_charge_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_charge_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT) || !sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_BUFF) || !sSpellMgr->GetSpellInfo(SPELL_CHARGE))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 chargeBasePoints0 = GetEffectValue();
Unit* caster = GetCaster();
caster->CastCustomSpell(caster, SPELL_CHARGE, &chargeBasePoints0, NULL, NULL, true);
//Juggernaut crit bonus
if (caster->HasAura(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT))
caster->CastSpell(caster, SPELL_JUGGERNAUT_CRIT_BONUS_BUFF, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warr_charge_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warr_charge_SpellScript();
}
};
enum Slam
{
SPELL_SLAM = 50783,
};
class spell_warr_slam : public SpellScriptLoader
{
public:
spell_warr_slam() : SpellScriptLoader("spell_warr_slam") { }
class spell_warr_slam_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_slam_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_SLAM))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 bp0 = GetEffectValue();
if (GetHitUnit())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SLAM, &bp0, NULL, NULL, true, 0);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warr_slam_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warr_slam_SpellScript();
}
};
enum Execute
{
SPELL_EXECUTE = 20647,
SPELL_GLYPH_OF_EXECUTION = 58367,
ICON_ID_SUDDEN_DEATH = 1989,
};
class spell_warr_execute : public SpellScriptLoader
{
public:
spell_warr_execute() : SpellScriptLoader("spell_warr_execute") { }
class spell_warr_execute_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_execute_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_EXECUTE) || !sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_EXECUTION))
return false;
return true;
}
void HandleDummy(SpellEffIndex effIndex)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
SpellInfo const* spellInfo = GetSpellInfo();
int32 rageUsed = std::min<int32>(300 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE));
int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed);
// Sudden Death rage save
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, ICON_ID_SUDDEN_DEATH, EFFECT_0))
{
int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10;
newRage = std::max(newRage, ragesave);
}
caster->SetPower(POWER_RAGE, uint32(newRage));
// Glyph of Execution bonus
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_GLYPH_OF_EXECUTION, EFFECT_0))
rageUsed += aurEff->GetAmount() * 10;
int32 bp = GetEffectValue() + int32(rageUsed * spellInfo->Effects[effIndex].DamageMultiplier + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f);
caster->CastCustomSpell(target,SPELL_EXECUTE,&bp,0,0,true,0,0,GetOriginalCaster()->GetGUID());
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warr_execute_SpellScript();
}
};
class spell_warr_concussion_blow : public SpellScriptLoader
{
public:
spell_warr_concussion_blow() : SpellScriptLoader("spell_warr_concussion_blow") { }
class spell_warr_concussion_blow_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_concussion_blow_SpellScript);
void HandleDummy(SpellEffIndex /* effIndex */)
{
SetHitDamage(GetHitDamage() + CalculatePctF(GetHitDamage(),GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK)));
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warr_concussion_blow_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warr_concussion_blow_SpellScript();
}
};
enum Bloodthirst
{
SPELL_BLOODTHIRST = 23885,
};
class spell_warr_bloodthirst : public SpellScriptLoader
{
public:
spell_warr_bloodthirst() : SpellScriptLoader("spell_warr_bloodthirst") { }
class spell_warr_bloodthirst_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warr_bloodthirst_SpellScript);
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
if (GetHitUnit())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_BLOODTHIRST, &damage, NULL, NULL, true, NULL);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warr_bloodthirst_SpellScript();
}
};
void AddSC_warrior_spell_scripts()
{
new spell_warr_last_stand();
new spell_warr_improved_spell_reflection();
new spell_warr_vigilance();
new spell_warr_deep_wounds();
new spell_warr_charge();
new spell_warr_slam();
new spell_warr_execute();
new spell_warr_concussion_blow();
new spell_warr_bloodthirst();
}