Blackfathom Deeps: Implemented Morridune event.
--HG-- branch : trunk
This commit is contained in:
@@ -18,15 +18,19 @@
|
||||
|
||||
#include "precompiled.h"
|
||||
#include "blackfathom_deeps.h"
|
||||
#include "escort_ai.h"
|
||||
|
||||
enum eSpells
|
||||
{
|
||||
SPELL_BLESSING_OF_BLACKFATHOM = 8733,
|
||||
SPELL_RAVAGE = 8391,
|
||||
SPELL_FROST_NOVA = 865,
|
||||
SPELL_FROST_BOLT_VOLLEY = 8398
|
||||
SPELL_FROST_BOLT_VOLLEY = 8398,
|
||||
SPELL_TELEPORT_DARNASSUS = 9268
|
||||
};
|
||||
|
||||
#define GOSSIP_ITEM_MORRIDUNE "Please port me to Darnassus"
|
||||
|
||||
const Position HomePosition = {-815.817,-145.299,-25.870, 0};
|
||||
|
||||
bool GoHello_blackfathom_altar(Player *pPlayer, GameObject* pGo)
|
||||
@@ -166,6 +170,61 @@ CreatureAI* GetAI_npc_blackfathom_deeps_event(Creature* pCreature)
|
||||
return new npc_blackfathom_deeps_eventAI (pCreature);
|
||||
}
|
||||
|
||||
enum eMorridune
|
||||
{
|
||||
SAY_MORRIDUNE_1 = -1048003,
|
||||
SAY_MORRIDUNE_2 = -1048004
|
||||
};
|
||||
|
||||
struct TRINITY_DLL_DECL npc_morriduneAI : public npc_escortAI
|
||||
{
|
||||
npc_morriduneAI(Creature* pCreature) : npc_escortAI(pCreature)
|
||||
{
|
||||
DoScriptText(SAY_MORRIDUNE_1,pCreature);
|
||||
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
Start(false,false,NULL);
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 uiPoint)
|
||||
{
|
||||
switch(uiPoint)
|
||||
{
|
||||
case 4:
|
||||
SetEscortPaused(true);
|
||||
m_creature->SetOrientation(1.775791);
|
||||
m_creature->SendMovementFlagUpdate();
|
||||
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
DoScriptText(SAY_MORRIDUNE_2,m_creature);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_morridune(Creature* pCreature)
|
||||
{
|
||||
return new npc_morriduneAI (pCreature);
|
||||
}
|
||||
|
||||
bool GossipHello_npc_morridune(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_morridune(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->TeleportTo(1,9952.239,2284.277,1341.394,1.595);
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AddSC_blackfathom_deeps()
|
||||
{
|
||||
Script *newscript;
|
||||
@@ -183,4 +242,11 @@ void AddSC_blackfathom_deeps()
|
||||
newscript->Name = "npc_blackfathom_deeps_event";
|
||||
newscript->GetAI = &GetAI_npc_blackfathom_deeps_event;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_morridune";
|
||||
newscript->GetAI = &GetAI_npc_morridune;
|
||||
newscript->pGossipHello = &GossipHello_npc_morridune;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_morridune;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -35,7 +35,9 @@ enum Creatures
|
||||
NPC_AKU_MAI_SNAPJAW = 4825,
|
||||
NPC_MURKSHALLOW_SOFTSHELL = 4977,
|
||||
NPC_AKU_MAI_SERVANT = 4978,
|
||||
NPC_BARBED_CRUSTACEAN = 4823
|
||||
NPC_BARBED_CRUSTACEAN = 4823,
|
||||
|
||||
NPC_MORRIDUNE = 6729
|
||||
};
|
||||
|
||||
enum GameObjects
|
||||
|
||||
+4
@@ -46,6 +46,7 @@ const Position SpawnsLocation[] =
|
||||
{-775.404, -174.132, -25.871, 3.185},
|
||||
{-862.430, -154.937, -25.871, 0.060},
|
||||
{-862.193, -174.251, -25.871, 6.182},
|
||||
{-863.895, -458.899, -33.891, 5.637}
|
||||
};
|
||||
|
||||
struct TRINITY_DLL_DECL instance_blackfathom_deeps : public ScriptedInstance
|
||||
@@ -142,7 +143,10 @@ struct TRINITY_DLL_DECL instance_blackfathom_deeps : public ScriptedInstance
|
||||
m_auiEncounter[3] = uiData;
|
||||
if (uiData == DONE)
|
||||
if (GameObject *pGo = instance->GetGameObject(m_uiAltarOfTheDeepsGUID))
|
||||
{
|
||||
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
|
||||
pGo->SummonCreature(NPC_MORRIDUNE,SpawnsLocation[4], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000);
|
||||
}
|
||||
break;
|
||||
case DATA_FIRE:
|
||||
m_uiCountFires = uiData;
|
||||
|
||||
Reference in New Issue
Block a user