* Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite
* faction) IE: need to LOSE reputation with that faction. * Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS! --HG-- branch : trunk
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@@ -187,6 +187,8 @@ class Quest
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uint32 GetRequiredSkillValue() const { return RequiredSkillValue; }
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uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; }
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int32 GetRepObjectiveValue() const { return RepObjectiveValue; }
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uint32 GetRepObjectiveFaction2() const { return RepObjectiveFaction2; }
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int32 GetRepObjectiveValue2() const { return RepObjectiveValue2; }
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uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
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int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
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uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
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@@ -280,6 +282,8 @@ class Quest
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uint32 RequiredSkillValue;
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uint32 RepObjectiveFaction;
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int32 RepObjectiveValue;
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uint32 RepObjectiveFaction2;
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int32 RepObjectiveValue2;
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uint32 RequiredMinRepFaction;
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int32 RequiredMinRepValue;
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uint32 RequiredMaxRepFaction;
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