* Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite
* faction) IE: need to LOSE reputation with that faction. * Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS! --HG-- branch : trunk
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@@ -1341,6 +1341,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void TalkedToCreature( uint32 entry, uint64 guid );
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void MoneyChanged( uint32 value );
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void ReputationChanged(FactionEntry const* factionEntry );
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void ReputationChanged2(FactionEntry const* factionEntry );
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bool HasQuestForItem( uint32 itemid ) const;
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bool HasQuestForGO(int32 GOId) const;
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void UpdateForQuestWorldObjects();
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