* Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite

* faction) IE: need to LOSE reputation with that faction.
* Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS!

--HG--
branch : trunk
This commit is contained in:
Brian
2009-12-20 16:51:41 -07:00
parent 8a5df265c2
commit c4ac6323b0
9 changed files with 148 additions and 76 deletions
+1
View File
@@ -1341,6 +1341,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void TalkedToCreature( uint32 entry, uint64 guid );
void MoneyChanged( uint32 value );
void ReputationChanged(FactionEntry const* factionEntry );
void ReputationChanged2(FactionEntry const* factionEntry );
bool HasQuestForItem( uint32 itemid ) const;
bool HasQuestForGO(int32 GOId) const;
void UpdateForQuestWorldObjects();