* Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite
* faction) IE: need to LOSE reputation with that faction. * Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS! --HG-- branch : trunk
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@@ -571,8 +571,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
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data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
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data << uint32(0); // RequiredOpositeRepFaction
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data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
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data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction
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data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
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data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
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