* Added support for RepObjectiveFaction2 / RepObjectiveValue2 (opposite

* faction) IE: need to LOSE reputation with that faction.
* Original patch by Brian / Ported to latest rev. by Kudlaty -- THANKS!

--HG--
branch : trunk
This commit is contained in:
Brian
2009-12-20 16:51:41 -07:00
parent 8a5df265c2
commit c4ac6323b0
9 changed files with 148 additions and 76 deletions
+2 -2
View File
@@ -571,8 +571,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
data << uint32(0); // RequiredOpositeRepFaction
data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction
data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0