[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-18 17:05:01 -05:00
parent 2d7a579dab
commit c4a8da0e32
8 changed files with 33 additions and 23 deletions
+2 -6
View File
@@ -1884,9 +1884,7 @@ void AuraEffect::TriggerSpell()
player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
creature->setDeathState(JUST_DIED);
creature->RemoveCorpse();
creature->SetHealth(0); // just for nice GM-mode view
creature->ForcedDespawn();
}
return;
}
@@ -2035,9 +2033,7 @@ void AuraEffect::TriggerSpell()
Creature* creatureTarget = (Creature*)m_target;
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
creatureTarget->ForcedDespawn();
return;
}
// // Magic Sucker Device timer