[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy
--HG-- branch : trunk
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@@ -1884,9 +1884,7 @@ void AuraEffect::TriggerSpell()
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player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
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creature->setDeathState(JUST_DIED);
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creature->RemoveCorpse();
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creature->SetHealth(0); // just for nice GM-mode view
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creature->ForcedDespawn();
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}
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return;
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}
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@@ -2035,9 +2033,7 @@ void AuraEffect::TriggerSpell()
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Creature* creatureTarget = (Creature*)m_target;
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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creatureTarget->ForcedDespawn();
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return;
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}
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// // Magic Sucker Device timer
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