Core/Dungeon Finder: Show player selected dungeon in proposal window only if its a new dungeon

--HG--
branch : trunk
This commit is contained in:
Spp
2010-11-27 23:23:39 +01:00
parent 74ddff0c4e
commit c4a7d18306
@@ -548,11 +548,19 @@ void WorldSession::SendUpdateProposal(uint32 proposalId, LfgProposal* pProp)
uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
uint32 dLowGuid = pProp->groupLowGuid;
uint32 dungeonId = pProp->dungeonId;
uint32 isSameDungeon = GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLfgDungeonEntry() == dungeonId;
bool isSameDungeon = false;
bool isContinue = false;
Group* grp = dLowGuid ? sObjectMgr.GetGroupByGUID(dLowGuid) : NULL;
if (grp)
{
isContinue = grp->isLFGGroup() && !grp->isLfgDungeonComplete();
isSameDungeon = GetPlayer()->GetGroup() == grp;
}
sLog.outDebug("SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
if (!dLowGuid && GetPlayer()->GetLfgDungeons()->size() == 1) // New group - select the dungeon the player selected
if (!isContinue) // Only show proposal dungeon if it's continue
dungeonId = (*GetPlayer()->GetLfgDungeons()->begin());
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
dungeonId = dungeon->Entry();