Core/Spells: Fix Deep Wounds when more than one application applied

This commit is contained in:
tobmaps
2011-05-19 00:25:53 +07:00
parent b752bdb2a8
commit c4a0d47e0e
+1 -1
View File
@@ -811,7 +811,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
};
// get remaining damage of old Deep Wound aura
AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0);
AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0, m_caster->GetGUID());
if (deepWound)
{
int32 remainingTicks = deepWound->GetBase()->GetDuration() / deepWound->GetAmplitude();