Core/Spells: Fix Deep Wounds when more than one application applied
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@@ -811,7 +811,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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};
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// get remaining damage of old Deep Wound aura
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AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0);
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AuraEffect* deepWound = unitTarget->GetAuraEffect(12721, 0, m_caster->GetGUID());
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if (deepWound)
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{
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int32 remainingTicks = deepWound->GetBase()->GetDuration() / deepWound->GetAmplitude();
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