*Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
--HG-- branch : trunk
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@@ -179,6 +179,7 @@ class ObjectAccessor
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// ACCESS LIKE THAT IS NOT THREAD SAFE
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static Pet * FindPet(uint64);
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static Player* FindPlayer(uint64);
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static Unit* FindUnit(uint64);
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Player* FindPlayerByName(const char* name);
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// when using this, you must use the hashmapholder's lock
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