Core/Spells: Fixed visuals of area spells that use a dynamic object

This commit is contained in:
Shauren
2012-10-20 00:02:32 +02:00
parent 77a8d6f127
commit c40e9e2595
5 changed files with 16 additions and 20 deletions
@@ -79,29 +79,23 @@ void DynamicObject::RemoveFromWorld()
}
}
bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, DynamicObjectType type)
{
SetMap(caster->GetMap());
Relocate(pos);
if (!IsPositionValid())
{
sLog->outError(LOG_FILTER_GENERAL, "DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY());
sLog->outError(LOG_FILTER_GENERAL, "DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spell, GetPositionX(), GetPositionY());
return false;
}
WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
SetEntry(spellId);
SetEntry(spell->Id);
SetObjectScale(1);
SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
// I saw sniffed...
SetByteValue(DYNAMICOBJECT_BYTES, 0, type);
SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
SetUInt32Value(DYNAMICOBJECT_BYTES, spell->SpellVisual[0] | (type << 28));
SetUInt32Value(DYNAMICOBJECT_SPELLID, spell->Id);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime());