*Script of Netherspite. By Iskander

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-14 18:34:16 -05:00
parent 45c2334a28
commit c40be3e50a
5 changed files with 362 additions and 13 deletions
+2
View File
@@ -350,6 +350,7 @@ extern void AddSC_boss_malchezaar();
extern void AddSC_boss_terestian_illhoof();
extern void AddSC_boss_moroes();
extern void AddSC_bosses_opera();
extern void AddSC_boss_netherspite();
extern void AddSC_instance_karazhan();
extern void AddSC_karazhan();
extern void AddSC_boss_nightbane();
@@ -1285,6 +1286,7 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
AddSC_boss_terestian_illhoof();
AddSC_boss_moroes();
AddSC_bosses_opera();
AddSC_boss_netherspite();
AddSC_instance_karazhan();
AddSC_karazhan();
AddSC_boss_nightbane();
@@ -16,26 +16,338 @@
/* ScriptData
SDName: Boss_Netherspite
SD%Complete: 0
SDComment: Place Holder
SD%Complete: 90
SDComment: Not sure about timing and portals placing
SDCategory: Karazhan
EndScriptData */
#include "precompiled.h"
#include "def_karazhan.h"
#define EMOTE_PHASE_PORTAL -1532089
#define EMOTE_PHASE_BANISH -1532090
#define SPELL_NETHERBURN_AURA 30522
#define SPELL_VOIDZONE 37014 //Probably won't work
#define SPELL_BERSERK 26662
#define SPELL_NETHERBREATH 36631
#define SPELL_VOIDZONE 37063
#define SPELL_NETHER_INFUSION 38688
#define SPELL_NETHERBREATH 38523
#define SPELL_BANISH_VISUAL 39833
#define SPELL_BANISH_ROOT 42716
#define SPELL_EMPOWERMENT 38549
#define SPELL_NETHERSPITE_ROAR 38684
//Beams (no idea how these are going to work in Trinity)
#define SPELL_DOMINANCE_ENEMY 30423
#define SPELL_DOMINANCE_SELF 30468
#define SPELL_PERSEVERANCE_ENEMY 30421
#define SPELL_PERSEVERANCE_SELF 30466
#define SPELL_SERENITY_ENEMY 30422
#define SPELL_SERENITY_SELF 30467
const float PortalCoord[3][3] =
{
{-11195.353516, -1613.237183, 278.237258}, // Left side
{-11137.846680, -1685.607422, 278.239258}, // Right side
{-11094.493164, -1591.969238, 279.949188} // Back side
};
enum Netherspite_Portal{
RED_PORTAL = 0, // Perseverence
GREEN_PORTAL = 1, // Serenity
BLUE_PORTAL = 2 // Dominance
};
const uint32 PortalID[3] = {17369, 17367, 17368};
const uint32 PortalVisual[3] = {30487,30490,30491};
const uint32 PortalBeam[3] = {30465,30464,30463};
const uint32 PlayerBuff[3] = {30421,30422,30423};
const uint32 NetherBuff[3] = {30466,30467,30468};
const uint32 PlayerDebuff[3] = {38637,38638,38639};
struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI
{
boss_netherspiteAI(Creature* c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
for(int i=0; i<3; ++i)
{
PortalGUID[i] = 0;
BeamTarget[i] = 0;
BeamerGUID[i] = 0;
}
// need core fix
for(int i=0; i<3; ++i)
{
if(SpellEntry *spell = (SpellEntry*)GetSpellStore()->LookupEntry(PlayerBuff[i]))
spell->AttributesEx |= SPELL_ATTR_EX_NEGATIVE;
}
}
ScriptedInstance* pInstance;
bool PortalPhase;
bool Berserk;
uint32 PhaseTimer; // timer for phase switching
uint32 VoidZoneTimer;
uint32 NetherInfusionTimer; // berserking timer
uint32 NetherbreathTimer;
uint32 EmpowermentTimer;
uint32 PortalTimer; // timer for beam checking
uint64 PortalGUID[3]; // guid's of portals
uint64 BeamerGUID[3]; // guid's of auxiliary beaming portals
uint64 BeamTarget[3]; // guid's of portals' current targets
bool IsBetween(WorldObject* u1, WorldObject* target, WorldObject* u2) // the in-line checker
{
if(!u1 || !u2 || !target)
return false;
float xn, yn, xp, yp, xh, yh;
xn = u1->GetPositionX();
yn = u1->GetPositionY();
xp = u2->GetPositionX();
yp = u2->GetPositionY();
xh = target->GetPositionX();
yh = target->GetPositionY();
// check if target is between (not checking distance from the beam yet)
if(dist(xn,yn,xh,yh)>=dist(xn,yn,xp,yp) || dist(xp,yp,xh,yh)>=dist(xn,yn,xp,yp))
return false;
// check distance from the beam
return (abs((xn-xp)*yh+(yp-yn)*xh-xn*yp+xp*yn)/dist(xn,yn,xp,yp) < 1.5f);
}
float dist(float xa, float ya, float xb, float yb) // auxiliary method for distance
{
return sqrt((xa-xb)*(xa-xb) + (ya-yb)*(ya-yb));
}
void Reset()
{
Berserk = false;
NetherInfusionTimer = 540000;
VoidZoneTimer = 15000;
NetherbreathTimer = 3000;
HandleDoors(true);
DestroyPortals();
}
void SummonPortals()
{
uint8 r = rand()%4;
uint8 pos[3];
pos[RED_PORTAL] = (r%2 ? (r>1 ? 2: 1): 0);
pos[GREEN_PORTAL] = (r%2 ? 0: (r>1 ? 2: 1));
pos[BLUE_PORTAL] = (r>1 ? 1: 2); // Blue Portal not on the left side (0)
for(int i=0; i<3; ++i)
if(Creature *portal = m_creature->SummonCreature(PortalID[i],PortalCoord[pos[i]][0],PortalCoord[pos[i]][1],PortalCoord[pos[i]][2],0,TEMPSUMMON_TIMED_DESPAWN,60000))
{
PortalGUID[i] = portal->GetGUID();
portal->AddAura(PortalVisual[i], portal);
}
}
void DestroyPortals()
{
for(int i=0; i<3; ++i)
{
if(Creature *portal = Unit::GetCreature(*m_creature, PortalGUID[i]))
{
portal->SetVisibility(VISIBILITY_OFF);
portal->DealDamage(portal, portal->GetMaxHealth());
portal->RemoveFromWorld();
}
if(Creature *portal = Unit::GetCreature(*m_creature, BeamerGUID[i]))
{
portal->SetVisibility(VISIBILITY_OFF);
portal->DealDamage(portal, portal->GetMaxHealth());
portal->RemoveFromWorld();
}
PortalGUID[i] = 0;
BeamTarget[i] = 0;
}
}
void UpdatePortals() // Here we handle the beams' behavior
{
for(int j=0; j<3; ++j) // j = color
if(Creature *portal = Unit::GetCreature(*m_creature, PortalGUID[j]))
{
// the one who's been casted upon before
Unit *current = Unit::GetUnit(*portal, BeamTarget[j]);
// temporary store for the best suitable beam reciever
Unit *target = m_creature;
if(Map* map = m_creature->GetMap())
{
Map::PlayerList const& players = map->GetPlayers();
// get the best suitable target
for(Map::PlayerList::const_iterator i = players.begin(); i!=players.end(); ++i)
{
Player* p = i->getSource();
if(p && p->isAlive() // alive
&& (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
&& !p->HasAura(PlayerDebuff[j],0) // not exhausted
&& !p->HasAura(PlayerBuff[(j+1)%3],0) // not on another beam
&& !p->HasAura(PlayerBuff[(j+2)%3],0)
&& IsBetween(m_creature, p, portal)) // on the beam
target = p;
}
}
// buff the target
if(target->GetTypeId() == TYPEID_PLAYER)
target->AddAura(PlayerBuff[j], target);
else
target->AddAura(NetherBuff[j], target);
// cast visual beam on the chosen target if switched
// simple target switching isn't working -> using BeamerGUID to cast (workaround)
if(!current || target != current)
{
BeamTarget[j] = target->GetGUID();
// remove currently beaming portal
if(Creature *beamer = Unit::GetCreature(*portal, BeamerGUID[j]))
{
beamer->CastSpell(target, PortalBeam[j], false);
beamer->SetVisibility(VISIBILITY_OFF);
beamer->DealDamage(beamer, beamer->GetMaxHealth());
beamer->RemoveFromWorld();
BeamerGUID[j] = 0;
}
// create new one and start beaming on the target
if(Creature *beamer = portal->SummonCreature(PortalID[j],portal->GetPositionX(),portal->GetPositionY(),portal->GetPositionZ(),portal->GetOrientation(),TEMPSUMMON_TIMED_DESPAWN,60000))
{
beamer->CastSpell(target, PortalBeam[j], false);
BeamerGUID[j] = beamer->GetGUID();
}
}
// aggro target if Red Beam
if(j==RED_PORTAL && m_creature->getVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
m_creature->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(m_creature->getVictim()));
}
}
void SwitchToPortalPhase()
{
m_creature->RemoveAurasDueToSpell(SPELL_BANISH_ROOT);
m_creature->RemoveAurasDueToSpell(SPELL_BANISH_VISUAL);
SummonPortals();
PhaseTimer = 60000;
PortalPhase = true;
PortalTimer = 10000;
EmpowermentTimer = 10000;
DoScriptText(EMOTE_PHASE_PORTAL,m_creature);
}
void SwitchToBanishPhase()
{
m_creature->RemoveAurasDueToSpell(SPELL_EMPOWERMENT);
m_creature->RemoveAurasDueToSpell(SPELL_NETHERBURN_AURA);
DoCast(m_creature,SPELL_BANISH_VISUAL,true);
DoCast(m_creature,SPELL_BANISH_ROOT,true);
DestroyPortals();
PhaseTimer = 30000;
PortalPhase = false;
DoScriptText(EMOTE_PHASE_BANISH,m_creature);
for(int i=0; i<3; ++i)
m_creature->RemoveAurasDueToSpell(NetherBuff[i]);
}
void HandleDoors(bool open) // Massive Door switcher
{
if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_GO_MASSIVE_DOOR)))
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void Aggro(Unit *who)
{
HandleDoors(false);
SwitchToPortalPhase();
}
void JustDied(Unit* killer)
{
HandleDoors(true);
DestroyPortals();
}
void UpdateAI(const uint32 diff)
{
if(!UpdateVictim())
return;
// Void Zone
if(VoidZoneTimer < diff)
{
DoCast(SelectTarget(SELECT_TARGET_RANDOM,1,45,true),SPELL_VOIDZONE,true);
VoidZoneTimer = 15000;
}else VoidZoneTimer -= diff;
// NetherInfusion Berserk
if(!Berserk && NetherInfusionTimer < diff)
{
m_creature->AddAura(SPELL_NETHER_INFUSION, m_creature);
DoCast(m_creature, SPELL_NETHERSPITE_ROAR);
Berserk = true;
}else NetherInfusionTimer -= diff;
if(PortalPhase) // PORTAL PHASE
{
// Distribute beams and buffs
if(PortalTimer < diff)
{
UpdatePortals();
PortalTimer = 1000;
}else PortalTimer -= diff;
// Empowerment & Nether Burn
if(EmpowermentTimer < diff)
{
DoCast(m_creature, SPELL_EMPOWERMENT);
m_creature->AddAura(SPELL_NETHERBURN_AURA, m_creature);
EmpowermentTimer = 90000;
}else EmpowermentTimer -= diff;
if(PhaseTimer < diff)
{
if(!m_creature->IsNonMeleeSpellCasted(false))
{
SwitchToBanishPhase();
return;
}
}else PhaseTimer -= diff;
}
else // BANISH PHASE
{
// Netherbreath
if(NetherbreathTimer < diff)
{
if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,40,true))
DoCast(target,SPELL_NETHERBREATH);
NetherbreathTimer = 5000+rand()%2000;
}else NetherbreathTimer -= diff;
if(PhaseTimer < diff)
{
if(!m_creature->IsNonMeleeSpellCasted(false))
{
SwitchToPortalPhase();
return;
}
}else PhaseTimer -= diff;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_netherspite(Creature *_Creature)
{
return new boss_netherspiteAI(_Creature);
}
void AddSC_boss_netherspite()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_netherspite";
newscript->GetAI = GetAI_boss_netherspite;
newscript->RegisterSelf();
}
+3
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@@ -3727,6 +3727,9 @@ void SpellMgr::LoadSpellCustomAttr()
case 48422:
spellInfo->Stances = 1 << (FORM_TREE - 1);
break;
case 30421: // Nether Portal - Perseverence
spellInfo->EffectBasePoints[2] += 30000;
break;
default:
break;
}